In a previous post I pondered briefly about BPSK (used in PSK31) as compared to FSK. Instead of traditional frequency-shift keying, in BPSK information is transmitted by patterns of polarity-reversals (sometimes called 180-degree phase shifts). One way to think about this would be to swap antenna terminals on each phase reversal.
BPSK uses a 180 degree phase shift when encoding a zero bit in a varicode character. By way of review, BPSK uses a sinusoid of constant amplitude and a 180 degree phase shift to represent a binary 1 as opposed to a binary 0.
Now, the problem with this in radio circuits is the phase reversal if hard keyed will result in a lot of splatter and the accompanying bandwidth. So, in radio circuits as discussed in my series about PSK31 on the arduino, we typically ramp the sinusoid level down to zero at the phase change points to eliminate this splatter and shift the phase reversal to the middle of the bit time. PSK31 encodes a zero bit as a phase reversal and a one bit as no phase change. In other aspects however PSK31 is BPSK.
In thinking about BPSK vs. FSK or more accurately, MSK (Minimum Shift Keying) I found myself pondering whether they are functionally equivalent.
MSK is basically FSK with the shift set to ½ the baud rate. Realistically this is the smallest shift you can use without trading off transmission speed. PSK31 uses a 31.25 baud transmission speed. So, if we were going to encode a 31.25 baud data transmission using MSK, our keying shift would be 1/4 of the data rate either side of the transmit center frequency.
31.25 baud / 2 = 15.625 / 2 = 7.8125 Hz
If you think of the phase of a carrier that is 7.8125 Hz below the transmit center frequency, it will lag by 90 degrees after 32 mS, and at 7.8125 Hz above, it will lead by 90 degrees after 32 mS for a difference of 180 degrees.
So MSK appears to be functionally equivalent to BPSK while using +90 and -90 degree shifts instead of 0 and 180 degree shifts.
An advantage to this approach is that the resultant signal has no amplitude modulated component and so non-linear amplification techniques may be utilized greatly simplifying transmitter design. It does require the ability to do phase continuous frequency changes however.
Hmm...
Ok, so to give this concept a play around, I decided to use all the recent work I did on the Minima to implement 1 Hz tuning on the Si570 and see if I could implement a decode-able PSK31 varicode message using MSK techniques with the Si570.
The Si570 is technically capable of 0.42 Hz frequency precision, but for this experiment, I will use 8 Hz as the frequency shift above and below the transmit frequency instead of 7.8125 Hz.
At 7.8125 Hz, 360 degrees of phase change takes 128 ms. 90 degrees of phase change requires 128/4 = 32 ms.
At 8 Hz, 360 degrees of phase change takes 125 ms. 90 degrees of phase change requires 125/4 = 31.25 ms.
I suspect that most PSK31 decoding applications will be able to deal with this difference.
Having modified my recent PSK31 code to drive the Si570 oscillator rather than generate audio, I have run into a number of problems. I suspected that the i2c communications library that comes with the Arduino IDE would require interrupts to be enabled, which is true. If you try to call the Si570 code from within a timer interrupt, it will hang the device.
Enabling interrupts around the Si570 call within the timer ISR cures the hanging problem, but fails to communicate with the Si570 to set the frequency. I suspect that while the library is returning quickly, the i2c communications doesn't complete until sometime later.
Moving the setFrequency() call out of the ISR generates MSK, but it appears that there are bits being lost. The ISR is completing in 1.040 us, but is not accurately generating all of the frequency shifts. My suspicion is that the wire library is returning quickly, but that its own interrupt are not completing in a timely fashion to allow precise control over when frequency shifts are happening. I will have to do some measurements on the i2c communications and put some debugging pin toggles in the wire library to measure how long things are taking to complete.
More to come...
Sunday, December 28, 2014
Saturday, December 27, 2014
Generating Audio PSK31 with an Arduino (Part 2)
I have completed my initial pass on PSK31 audio generation using an Arduino. While I have not yet fixed the PSK31 character timing, fldigi is able to decode what I am generating, so there is a bit of character timing flexibility at least in the implementation of fldigi. I have not tested with any other PSK decoder as it is still my intention to fix this part of the implementation. However, I wanted to publish an update with what I have working regardless.
Here is the top part of the code listing where we describe the functionality and define the table that translates between 7 bit ASCII characters and the variable bit length PSK31 character set.
// PSK31 audio generation
// Jeff Whitlatch - ko7m
// We are going to generate a 1 kHz centre frequency tone.
// Each 1 kHz cycle of the sinusoid will be generated from
// 32 eight bit amplitude samples. The period of a 1 kHz tone
// is 1 ms. Each of the 32 samples per cycle has a period
// of 31.25 us. We will construct each sinusoid from a 32 byte
// per cycle lookup table of amplitude values ranging from
// 0x00 to 0xff where the zero crossing value is 0x80.
// The PSK31 character bit time is 31.25 ms constructed of 1024
// samples. A binary zero is represented by a phase reversal
// while a binary 1 is represented by the lack of a phase reversal.
// Characters are encoded with a variable bit length code (varicode)
// where the length of each character is inversely
// proportional to the frequency of use in the english language
// of that character. Characters are encoded with a bit
// pattern where there are no sequential zero bits. Two zero bits
// in a row signify the end of a character.
// Varicode lookup table
//
// This table defines the PKS31 varicode. There are 128 entries,
// corresponding to ASCII characters 0-127 with two bytes for each entry.
// The bits for the varicode are to be shifted out LSB-first.
//
// More than one zero in sequence signifies the end of the character.
// For modulation, a 0 represents a phase reversal while a 1
// represents a steady-state carrier.
uint16_t varicode[] = {
0x0355, // 0 NUL
0x036d, // 1 SOH
0x02dd, // 2 STX
0x03bb, // 3 ETX
0x035d, // 4 EOT
0x03eb, // 5 ENQ
0x03dd, // 6 ACK
0x02fd, // 7 BEL
0x03fd, // 8 BS
0x00f7, // 9 HT
0x0017, // 10 LF
0x03db, // 11 VT
0x02ed, // 12 FF
0x001f, // 13 CR
0x02bb, // 14 SO
0x0357, // 15 SI
0x03bd, // 16 DLE
0x02bd, // 17 DC1
0x02d7, // 18 DC2
0x03d7, // 19 DC3
0x036b, // 20 DC4
0x035b, // 21 NAK
0x02db, // 22 SYN
0x03ab, // 23 ETB
0x037b, // 24 CAN
0x02fb, // 25 EM
0x03b7, // 26 SUB
0x02ab, // 27 ESC
0x02eb, // 28 FS
0x0377, // 29 GS
0x037d, // 30 RS
0x03fb, // 31 US
0x0001, // 32 SP
0x01ff, // 33 !
0x01f5, // 34 @
0x015f, // 35 #
0x01b7, // 36 $
0x02ad, // 37 %
0x0375, // 38 &
0x01fd, // 39 '
0x00df, // 40 (
0x00ef, // 41 )
0x01ed, // 42 *
0x01f7, // 43 +
0x0057, // 44 ,
0x002b, // 45 -
0x0075, // 46 .
0x01eb, // 47 /
0x00ed, // 48 0
0x00bd, // 49 1
0x00b7, // 50 2
0x00ff, // 51 3
0x01dd, // 52 4
0x01b5, // 53 5
0x01ad, // 54 6
0x016b, // 55 7
0x01ab, // 56 8
0x01db, // 57 9
0x00af, // 58 :
0x017b, // 59 ;
0x016f, // 60 <
0x0055, // 61 =
0x01d7, // 62 >
0x03d5, // 63 ?
0x02f5, // 64 @
0x005f, // 65 A
0x00d7, // 66 B
0x00b5, // 67 C
0x00ad, // 68 D
0x0077, // 69 E
0x00db, // 70 F
0x00bf, // 71 G
0x0155, // 72 H
0x007f, // 73 I
0x017f, // 74 J
0x017d, // 75 K
0x00eb, // 76 L
0x00dd, // 77 M
0x00bb, // 78 N
0x00d5, // 79 O
0x00ab, // 80 P
0x0177, // 81 Q
0x00f5, // 82 R
0x007b, // 83 S
0x005b, // 84 T
0x01d5, // 85 U
0x015b, // 86 V
0x0175, // 87 W
0x015d, // 88 X
0x01bd, // 89 Y
0x02d5, // 90 Z
0x01df, // 91 [
0x01ef, // 92
0x01bf, // 93 ]
0x03f5, // 94 ^
0x016d, // 95 _
0x03ed, // 96 `
0x000d, // 97 a
0x007d, // 98 b
0x003d, // 99 c
0x002d, // 100 d
0x0003, // 101 e
0x002f, // 102 f
0x006d, // 103 g
0x0035, // 104 h
0x000b, // 105 i
0x01af, // 106 j
0x00fd, // 107 k
0x001b, // 108 l
0x0037, // 109 m
0x000f, // 110 n
0x0007, // 111 o
0x003f, // 112 p
0x01fb, // 113 q
0x0015, // 114 r
0x001d, // 115 s
0x0005, // 116 t
0x003b, // 117 u
0x006f, // 118 v
0x006b, // 119 w
0x00fb, // 120 x
0x005d, // 121 y
0x0157, // 122 z
0x03b5, // 123 {
0x01bb, // 124 |
0x02b5, // 125 }
0x03ad, // 126 ~
0x02b7 // 127 (del)
};
Now we define the sinusoid data table of 513 bytes. The first 512 bytes are 16 cycles of sine data ramping up from zero to full volume.
// 16 cycles of 32 samples each (512 bytes) of ramp-up
// sinusoid information. There is an extra byte at the
// end of the table with the value 0x80 which allows the
// first byte to always be at the zero crossing point
// whether ramping up or down.
char data[] = {
0x80,0x80,0x80,0x80,0x81,0x81,0x82,0x82,
0x83,0x83,0x83,0x83,0x83,0x82,0x82,0x81,
0x7F,0x7E,0x7D,0x7B,0x7A,0x79,0x78,0x77,
0x76,0x76,0x76,0x77,0x78,0x79,0x7B,0x7D,
0x80,0x82,0x85,0x87,0x89,0x8B,0x8D,0x8E,
0x8F,0x8F,0x8F,0x8D,0x8C,0x89,0x86,0x83,
0x7F,0x7C,0x78,0x75,0x71,0x6E,0x6C,0x6B,
0x6A,0x6A,0x6B,0x6C,0x6F,0x72,0x76,0x7B,
0x80,0x84,0x89,0x8E,0x92,0x96,0x99,0x9A,
0x9B,0x9B,0x9A,0x98,0x94,0x90,0x8B,0x85,
0x7F,0x79,0x73,0x6E,0x69,0x64,0x61,0x5F,
0x5E,0x5E,0x60,0x62,0x66,0x6C,0x72,0x78,
0x80,0x87,0x8E,0x95,0x9B,0xA0,0xA4,0xA6,
0xA7,0xA7,0xA5,0xA2,0x9D,0x97,0x90,0x88,
0x7F,0x77,0x6F,0x67,0x60,0x5A,0x56,0x53,
0x52,0x52,0x55,0x59,0x5E,0x65,0x6D,0x76,
0x80,0x89,0x92,0x9B,0xA3,0xA9,0xAE,0xB2,
0xB3,0xB2,0xB0,0xAB,0xA5,0x9D,0x94,0x8A,
0x7F,0x75,0x6A,0x61,0x58,0x51,0x4B,0x48,
0x46,0x47,0x4A,0x4F,0x56,0x5F,0x69,0x74,
0x80,0x8B,0x97,0xA1,0xAB,0xB3,0xB9,0xBD,
0xBE,0xBD,0xBA,0xB4,0xAD,0xA3,0x98,0x8C,
0x7F,0x73,0x66,0x5B,0x50,0x48,0x41,0x3D,
0x3C,0x3D,0x40,0x46,0x4F,0x59,0x65,0x72,
0x80,0x8D,0x9B,0xA7,0xB2,0xBC,0xC2,0xC7,
0xC9,0xC8,0xC4,0xBD,0xB4,0xA9,0x9C,0x8E,
0x7F,0x71,0x62,0x55,0x49,0x3F,0x38,0x33,
0x31,0x33,0x37,0x3E,0x47,0x53,0x61,0x70,
0x80,0x8F,0x9F,0xAD,0xB9,0xC4,0xCC,0xD1,
0xD2,0xD1,0xCD,0xC5,0xBB,0xAE,0xA0,0x90,
0x7F,0x6F,0x5F,0x50,0x42,0x37,0x2F,0x2A,
0x28,0x29,0x2E,0x36,0x41,0x4E,0x5D,0x6E,
0x80,0x91,0xA2,0xB2,0xC0,0xCB,0xD4,0xD9,
0xDB,0xDA,0xD5,0xCD,0xC1,0xB3,0xA3,0x92,
0x7F,0x6D,0x5B,0x4B,0x3C,0x30,0x27,0x21,
0x1F,0x21,0x26,0x2F,0x3B,0x49,0x5A,0x6C,
0x80,0x93,0xA5,0xB6,0xC6,0xD2,0xDC,0xE1,
0xE4,0xE2,0xDC,0xD3,0xC7,0xB8,0xA6,0x93,
0x7F,0x6C,0x58,0x46,0x37,0x2A,0x20,0x1A,
0x18,0x19,0x1F,0x29,0x35,0x45,0x57,0x6B,
0x80,0x94,0xA8,0xBB,0xCB,0xD8,0xE2,0xE9,
0xEB,0xE9,0xE3,0xD9,0xCC,0xBC,0xA9,0x95,
0x7F,0x6A,0x56,0x43,0x32,0x24,0x1A,0x13,
0x11,0x13,0x19,0x23,0x31,0x42,0x55,0x6A,
0x80,0x95,0xAB,0xBE,0xCF,0xDD,0xE8,0xEF,
0xF1,0xEF,0xE9,0xDE,0xD0,0xBF,0xAB,0x96,
0x7F,0x69,0x53,0x3F,0x2E,0x1F,0x15,0x0E,
0x0B,0x0D,0x14,0x1F,0x2D,0x3F,0x53,0x69,
0x80,0x96,0xAD,0xC1,0xD3,0xE2,0xED,0xF4,
0xF6,0xF4,0xED,0xE2,0xD4,0xC2,0xAD,0x97,
0x7F,0x68,0x52,0x3D,0x2B,0x1C,0x10,0x09,
0x07,0x09,0x10,0x1B,0x2A,0x3C,0x51,0x68,
0x80,0x97,0xAE,0xC3,0xD6,0xE5,0xF0,0xF7,
0xFA,0xF8,0xF1,0xE6,0xD6,0xC4,0xAF,0x98,
0x7F,0x67,0x50,0x3B,0x28,0x19,0x0D,0x06,
0x04,0x06,0x0D,0x18,0x28,0x3A,0x50,0x67,
0x80,0x98,0xAF,0xC5,0xD8,0xE7,0xF3,0xFA,
0xFD,0xFA,0xF3,0xE8,0xD8,0xC5,0xB0,0x98,
0x7F,0x67,0x4F,0x3A,0x27,0x17,0x0B,0x04,
0x01,0x04,0x0B,0x17,0x26,0x39,0x4F,0x67,
0x80,0x98,0xB0,0xC6,0xD9,0xE9,0xF4,0xFC,
0xFE,0xFC,0xF5,0xE9,0xD9,0xC6,0xB0,0x98,
0x7F,0x67,0x4F,0x39,0x26,0x16,0x0A,0x03,
0x01,0x03,0x0A,0x16,0x26,0x39,0x4F,0x67,
0x80
};
// The last 32 bytes (33 with the extra on the end)
// define a single cycle of full amplitude sinusoid.
#define one (&data[15*32]) // Sine table pointer for a one bit
#define zero (&data[16*32]) // Sine table pointer for a zero bit
// Useful macros for setting and resetting bits
#define cbi(sfr, bit) (_SFR_BYTE(sfr) &= ~_BV(bit))
#define sbi(sfr, bit) (_SFR_BYTE(sfr) |= _BV(bit))
The following variables are used in the interrupt service routine. These variables define the 7 bit ASCII buffer of the text to be sent. The idea is to maintain a head and tail index into the buffer where the head is the next character to be sent. The tail is the place where new text will be inserted. The buffer is circular and when head == tail, the buffer is empty and we stop the PSK31 transmission.
// Variables used by the timer ISR to generate sinusoidal information.
volatile char rgchBuf[256]; // Buffer of text to send
volatile uint8_t head = 0; // Buffer head (next character to send)
volatile uint8_t tail = 0; // Buffer tail (next insert point)
The following variable holds the variable bit length character currently being sent. Bits are sent least significant bit (LSB) first. When two zero bits have been sent, the character is finished and the next character is fetched from the buffer above.
volatile uint16_t vcChar = 0; // Current varicode char being sent
The following variable should be a constant as there is a constant number of phase points in 1/2 the PSK31 bit time of 1024 phase points. I will fix this in the final version.
volatile int cbHalfBit = 512;
The following variables are keeping track of the current phase point (index into the sine table) and the number of phase points that remain in the direction we are scanning the table. Lastly, we keep track of if we are currently sending a PSK31 one bit or a zero bit.
volatile char *pbSine = zero;
volatile int cbDirection = 512;
volatile char fSendOne = false;
The IX variable is the increment (+1 or -1) to add to the phase index to get to the next phase point to be processed. The sign of the variable indicates whether we are processing the table in the forward or reverse direction. Phase is the current phase of the sinusoid and is either +1 for no phase shift or -1 for 180 degree phase shift. The fFullBit variable tells us if we are processing the first or second half of the PSK31 bit.
volatile char ix = -1;
volatile char phase = 1;
volatile char fFullBit = 0;
The cZeroBits counts the number of consecutive zero bits that have been sent in order to detect the end of a character. The maxZeroBits variable tells us how many zero bits indicate the end of a character. This is also used to send a few zero bits at the end of a transmission before turning off the tone.
volatile char cZeroBits = 0;
volatile char maxZeroBits = 2;
The following code sets up timer 2 to process our phase point generation. This still needs to be adjusted to be 31.25 microseconds rather than the current 32 microseconds. I will fix this, I promise. It just has not been a priority.
// Setup timer2 with prescaler = 1, PWM mode to phase correct PWM
// See th ATMega datasheet for all the gory details
// This is not quite right for PSK31 as it is 32 us vs. 31.25 us
void timer2Setup()
{
// Clock prescaler = 1
sbi (TCCR2B, CS20); // 001 = no prescaling
cbi (TCCR2B, CS21);
cbi (TCCR2B, CS22);
// Phase Correct PWM
cbi (TCCR2A, COM2A0); // 10 = clear OC2A on compare match when up counting
sbi (TCCR2A, COM2A1); // set OC2A on compare match when down counting
// Mode 1
sbi (TCCR2A, WGM20); // 101 = Mode 5 uses OCR2A as top value rather than 0xff
cbi (TCCR2A, WGM21);
}
Now we have the main waveform generation state machine. This code is still very rough and will need to be optimized once I get all functionality implemented.
// Timer 2 interrupt service routine (ISR).
//
// Grab the next phase point from the table and
// set the amplitude value of the sinusoid being
// constructed. For a one bit, set 512 phase points
// (16 amplitudes of 32 samples each) to ramp
// down to zero and then immediately back up to full
// amplitude for a total of 1024 phase points.
//
// For a zero bit, there is no amplitude or phase
// change, so we just play 32 phase points of
// full amplitude data 32 times for a total of 1024
// phase points.
//
// Each end of the ramp-up table starts with a zero
// crossing byte, so there is one extra byte in
// the table (513 entries). Ramping up plays bytes
// 0 -> 511 and ramping down plays bytes 512 -> 1
// allowing each direction to start at the zero
// crossing point.
ISR(TIMER2_OVF_vect)
{
// Set current amplitude value for the sine wave
// being constructed taking care to invert the
// phase when processing the table in reverse order.
OCR2A = *pbSine * ix * phase;
pbSine += ix;
// At the half bit time, we need to change phase
// if generating a zero bit
if (0 == --cbHalfBit)
{
cbHalfBit = 512;
// Get the next varichar bit to send
if (fFullBit)
{
// Count the number of sequential zero bits
if (fSendOne = vcChar & 1) cZeroBits = 0; else cZeroBits++;
// Shift off the least significant bit.
vcChar >>= 1;
// If we have sent two zero bits, end of character has occurred
if (cZeroBits > maxZeroBits)
{
cZeroBits = 0;
// If send buffer not empty, get next varicode character
if (head != tail)
{
// Assumes a 256 byte buffer as index increments modulo 256
vcChar = varicode[rgchBuf[head++]];
}
else
if (maxZeroBits > 2) cbi (TIMSK2,TOIE2); else maxZeroBits = 75;
}
}
fFullBit = !fFullBit; // Toggle end of full bit flag
// When we get done ramping down, phase needs to
// change unless we are sending a one bit
if (ix < 0 &&!fSendOne) phase = -phase;
}
// At the end of the table for the bit being
// generated, we need to change direction
// and process the table in the other direction.
if (0 == --cbDirection)
{
cbDirection = fSendOne ? 32 : 512;
ix = -ix;
}
}
Setup is going to set our pin modes, set up timer 2 and put some test text into the send buffer to be processed. Once the timer is enabled, PSK generation is automagic.
void setup()
{
// PWM output for timer2 is pin 10 on the ATMega2560
// If you use an ATMega328 (such as the UNO) you need
// to make this pin 11
// See https://spreadsheets.google.com/pub?key=rtHw_R6eVL140KS9_G8GPkA&gid=0
pinMode(10, OUTPUT); // Timer 2 PWM output on mega256 is pin 10
// Set up timer2 to a phase correct 32kHz clock
timer2Setup();
// Put something in the buffer to be sent
strcpy((char *) &rgchBuf[0], "\ncq cq cq de ko7m ko7m ko7m"
"\ncq cq cq de ko7m ko7m ko7m pse k\n");
tail = strlen((const char *) rgchBuf);
head = 0;
sbi (TIMSK2,TOIE2); // Enable timer 2.
}
Nothing to do (yet) in the main loop
void loop()
{
}
Here is a screen shot of fldigi decoding the test message I have hard coded.
As always, your mileage may vary. If you have any questions or comments I would love to hear from you by posting here or dropping me a line at ko7m at arrl dot org and I will do my best to help you out.
Here is the top part of the code listing where we describe the functionality and define the table that translates between 7 bit ASCII characters and the variable bit length PSK31 character set.
// PSK31 audio generation
// Jeff Whitlatch - ko7m
// We are going to generate a 1 kHz centre frequency tone.
// Each 1 kHz cycle of the sinusoid will be generated from
// 32 eight bit amplitude samples. The period of a 1 kHz tone
// is 1 ms. Each of the 32 samples per cycle has a period
// of 31.25 us. We will construct each sinusoid from a 32 byte
// per cycle lookup table of amplitude values ranging from
// 0x00 to 0xff where the zero crossing value is 0x80.
// The PSK31 character bit time is 31.25 ms constructed of 1024
// samples. A binary zero is represented by a phase reversal
// while a binary 1 is represented by the lack of a phase reversal.
// Characters are encoded with a variable bit length code (varicode)
// where the length of each character is inversely
// proportional to the frequency of use in the english language
// of that character. Characters are encoded with a bit
// pattern where there are no sequential zero bits. Two zero bits
// in a row signify the end of a character.
// Varicode lookup table
//
// This table defines the PKS31 varicode. There are 128 entries,
// corresponding to ASCII characters 0-127 with two bytes for each entry.
// The bits for the varicode are to be shifted out LSB-first.
//
// More than one zero in sequence signifies the end of the character.
// For modulation, a 0 represents a phase reversal while a 1
// represents a steady-state carrier.
uint16_t varicode[] = {
0x0355, // 0 NUL
0x036d, // 1 SOH
0x02dd, // 2 STX
0x03bb, // 3 ETX
0x035d, // 4 EOT
0x03eb, // 5 ENQ
0x03dd, // 6 ACK
0x02fd, // 7 BEL
0x03fd, // 8 BS
0x00f7, // 9 HT
0x0017, // 10 LF
0x03db, // 11 VT
0x02ed, // 12 FF
0x001f, // 13 CR
0x02bb, // 14 SO
0x0357, // 15 SI
0x03bd, // 16 DLE
0x02bd, // 17 DC1
0x02d7, // 18 DC2
0x03d7, // 19 DC3
0x036b, // 20 DC4
0x035b, // 21 NAK
0x02db, // 22 SYN
0x03ab, // 23 ETB
0x037b, // 24 CAN
0x02fb, // 25 EM
0x03b7, // 26 SUB
0x02ab, // 27 ESC
0x02eb, // 28 FS
0x0377, // 29 GS
0x037d, // 30 RS
0x03fb, // 31 US
0x0001, // 32 SP
0x01ff, // 33 !
0x01f5, // 34 @
0x015f, // 35 #
0x01b7, // 36 $
0x02ad, // 37 %
0x0375, // 38 &
0x01fd, // 39 '
0x00df, // 40 (
0x00ef, // 41 )
0x01ed, // 42 *
0x01f7, // 43 +
0x0057, // 44 ,
0x002b, // 45 -
0x0075, // 46 .
0x01eb, // 47 /
0x00ed, // 48 0
0x00bd, // 49 1
0x00b7, // 50 2
0x00ff, // 51 3
0x01dd, // 52 4
0x01b5, // 53 5
0x01ad, // 54 6
0x016b, // 55 7
0x01ab, // 56 8
0x01db, // 57 9
0x00af, // 58 :
0x017b, // 59 ;
0x016f, // 60 <
0x0055, // 61 =
0x01d7, // 62 >
0x03d5, // 63 ?
0x02f5, // 64 @
0x005f, // 65 A
0x00d7, // 66 B
0x00b5, // 67 C
0x00ad, // 68 D
0x0077, // 69 E
0x00db, // 70 F
0x00bf, // 71 G
0x0155, // 72 H
0x007f, // 73 I
0x017f, // 74 J
0x017d, // 75 K
0x00eb, // 76 L
0x00dd, // 77 M
0x00bb, // 78 N
0x00d5, // 79 O
0x00ab, // 80 P
0x0177, // 81 Q
0x00f5, // 82 R
0x007b, // 83 S
0x005b, // 84 T
0x01d5, // 85 U
0x015b, // 86 V
0x0175, // 87 W
0x015d, // 88 X
0x01bd, // 89 Y
0x02d5, // 90 Z
0x01df, // 91 [
0x01ef, // 92
0x01bf, // 93 ]
0x03f5, // 94 ^
0x016d, // 95 _
0x03ed, // 96 `
0x000d, // 97 a
0x007d, // 98 b
0x003d, // 99 c
0x002d, // 100 d
0x0003, // 101 e
0x002f, // 102 f
0x006d, // 103 g
0x0035, // 104 h
0x000b, // 105 i
0x01af, // 106 j
0x00fd, // 107 k
0x001b, // 108 l
0x0037, // 109 m
0x000f, // 110 n
0x0007, // 111 o
0x003f, // 112 p
0x01fb, // 113 q
0x0015, // 114 r
0x001d, // 115 s
0x0005, // 116 t
0x003b, // 117 u
0x006f, // 118 v
0x006b, // 119 w
0x00fb, // 120 x
0x005d, // 121 y
0x0157, // 122 z
0x03b5, // 123 {
0x01bb, // 124 |
0x02b5, // 125 }
0x03ad, // 126 ~
0x02b7 // 127 (del)
};
Now we define the sinusoid data table of 513 bytes. The first 512 bytes are 16 cycles of sine data ramping up from zero to full volume.
// 16 cycles of 32 samples each (512 bytes) of ramp-up
// sinusoid information. There is an extra byte at the
// end of the table with the value 0x80 which allows the
// first byte to always be at the zero crossing point
// whether ramping up or down.
char data[] = {
0x80,0x80,0x80,0x80,0x81,0x81,0x82,0x82,
0x83,0x83,0x83,0x83,0x83,0x82,0x82,0x81,
0x7F,0x7E,0x7D,0x7B,0x7A,0x79,0x78,0x77,
0x76,0x76,0x76,0x77,0x78,0x79,0x7B,0x7D,
0x80,0x82,0x85,0x87,0x89,0x8B,0x8D,0x8E,
0x8F,0x8F,0x8F,0x8D,0x8C,0x89,0x86,0x83,
0x7F,0x7C,0x78,0x75,0x71,0x6E,0x6C,0x6B,
0x6A,0x6A,0x6B,0x6C,0x6F,0x72,0x76,0x7B,
0x80,0x84,0x89,0x8E,0x92,0x96,0x99,0x9A,
0x9B,0x9B,0x9A,0x98,0x94,0x90,0x8B,0x85,
0x7F,0x79,0x73,0x6E,0x69,0x64,0x61,0x5F,
0x5E,0x5E,0x60,0x62,0x66,0x6C,0x72,0x78,
0x80,0x87,0x8E,0x95,0x9B,0xA0,0xA4,0xA6,
0xA7,0xA7,0xA5,0xA2,0x9D,0x97,0x90,0x88,
0x7F,0x77,0x6F,0x67,0x60,0x5A,0x56,0x53,
0x52,0x52,0x55,0x59,0x5E,0x65,0x6D,0x76,
0x80,0x89,0x92,0x9B,0xA3,0xA9,0xAE,0xB2,
0xB3,0xB2,0xB0,0xAB,0xA5,0x9D,0x94,0x8A,
0x7F,0x75,0x6A,0x61,0x58,0x51,0x4B,0x48,
0x46,0x47,0x4A,0x4F,0x56,0x5F,0x69,0x74,
0x80,0x8B,0x97,0xA1,0xAB,0xB3,0xB9,0xBD,
0xBE,0xBD,0xBA,0xB4,0xAD,0xA3,0x98,0x8C,
0x7F,0x73,0x66,0x5B,0x50,0x48,0x41,0x3D,
0x3C,0x3D,0x40,0x46,0x4F,0x59,0x65,0x72,
0x80,0x8D,0x9B,0xA7,0xB2,0xBC,0xC2,0xC7,
0xC9,0xC8,0xC4,0xBD,0xB4,0xA9,0x9C,0x8E,
0x7F,0x71,0x62,0x55,0x49,0x3F,0x38,0x33,
0x31,0x33,0x37,0x3E,0x47,0x53,0x61,0x70,
0x80,0x8F,0x9F,0xAD,0xB9,0xC4,0xCC,0xD1,
0xD2,0xD1,0xCD,0xC5,0xBB,0xAE,0xA0,0x90,
0x7F,0x6F,0x5F,0x50,0x42,0x37,0x2F,0x2A,
0x28,0x29,0x2E,0x36,0x41,0x4E,0x5D,0x6E,
0x80,0x91,0xA2,0xB2,0xC0,0xCB,0xD4,0xD9,
0xDB,0xDA,0xD5,0xCD,0xC1,0xB3,0xA3,0x92,
0x7F,0x6D,0x5B,0x4B,0x3C,0x30,0x27,0x21,
0x1F,0x21,0x26,0x2F,0x3B,0x49,0x5A,0x6C,
0x80,0x93,0xA5,0xB6,0xC6,0xD2,0xDC,0xE1,
0xE4,0xE2,0xDC,0xD3,0xC7,0xB8,0xA6,0x93,
0x7F,0x6C,0x58,0x46,0x37,0x2A,0x20,0x1A,
0x18,0x19,0x1F,0x29,0x35,0x45,0x57,0x6B,
0x80,0x94,0xA8,0xBB,0xCB,0xD8,0xE2,0xE9,
0xEB,0xE9,0xE3,0xD9,0xCC,0xBC,0xA9,0x95,
0x7F,0x6A,0x56,0x43,0x32,0x24,0x1A,0x13,
0x11,0x13,0x19,0x23,0x31,0x42,0x55,0x6A,
0x80,0x95,0xAB,0xBE,0xCF,0xDD,0xE8,0xEF,
0xF1,0xEF,0xE9,0xDE,0xD0,0xBF,0xAB,0x96,
0x7F,0x69,0x53,0x3F,0x2E,0x1F,0x15,0x0E,
0x0B,0x0D,0x14,0x1F,0x2D,0x3F,0x53,0x69,
0x80,0x96,0xAD,0xC1,0xD3,0xE2,0xED,0xF4,
0xF6,0xF4,0xED,0xE2,0xD4,0xC2,0xAD,0x97,
0x7F,0x68,0x52,0x3D,0x2B,0x1C,0x10,0x09,
0x07,0x09,0x10,0x1B,0x2A,0x3C,0x51,0x68,
0x80,0x97,0xAE,0xC3,0xD6,0xE5,0xF0,0xF7,
0xFA,0xF8,0xF1,0xE6,0xD6,0xC4,0xAF,0x98,
0x7F,0x67,0x50,0x3B,0x28,0x19,0x0D,0x06,
0x04,0x06,0x0D,0x18,0x28,0x3A,0x50,0x67,
0x80,0x98,0xAF,0xC5,0xD8,0xE7,0xF3,0xFA,
0xFD,0xFA,0xF3,0xE8,0xD8,0xC5,0xB0,0x98,
0x7F,0x67,0x4F,0x3A,0x27,0x17,0x0B,0x04,
0x01,0x04,0x0B,0x17,0x26,0x39,0x4F,0x67,
0x80,0x98,0xB0,0xC6,0xD9,0xE9,0xF4,0xFC,
0xFE,0xFC,0xF5,0xE9,0xD9,0xC6,0xB0,0x98,
0x7F,0x67,0x4F,0x39,0x26,0x16,0x0A,0x03,
0x01,0x03,0x0A,0x16,0x26,0x39,0x4F,0x67,
0x80
};
// The last 32 bytes (33 with the extra on the end)
// define a single cycle of full amplitude sinusoid.
#define one (&data[15*32]) // Sine table pointer for a one bit
#define zero (&data[16*32]) // Sine table pointer for a zero bit
// Useful macros for setting and resetting bits
#define cbi(sfr, bit) (_SFR_BYTE(sfr) &= ~_BV(bit))
#define sbi(sfr, bit) (_SFR_BYTE(sfr) |= _BV(bit))
The following variables are used in the interrupt service routine. These variables define the 7 bit ASCII buffer of the text to be sent. The idea is to maintain a head and tail index into the buffer where the head is the next character to be sent. The tail is the place where new text will be inserted. The buffer is circular and when head == tail, the buffer is empty and we stop the PSK31 transmission.
// Variables used by the timer ISR to generate sinusoidal information.
volatile char rgchBuf[256]; // Buffer of text to send
volatile uint8_t head = 0; // Buffer head (next character to send)
volatile uint8_t tail = 0; // Buffer tail (next insert point)
The following variable holds the variable bit length character currently being sent. Bits are sent least significant bit (LSB) first. When two zero bits have been sent, the character is finished and the next character is fetched from the buffer above.
volatile uint16_t vcChar = 0; // Current varicode char being sent
The following variable should be a constant as there is a constant number of phase points in 1/2 the PSK31 bit time of 1024 phase points. I will fix this in the final version.
volatile int cbHalfBit = 512;
The following variables are keeping track of the current phase point (index into the sine table) and the number of phase points that remain in the direction we are scanning the table. Lastly, we keep track of if we are currently sending a PSK31 one bit or a zero bit.
volatile char *pbSine = zero;
volatile int cbDirection = 512;
volatile char fSendOne = false;
The IX variable is the increment (+1 or -1) to add to the phase index to get to the next phase point to be processed. The sign of the variable indicates whether we are processing the table in the forward or reverse direction. Phase is the current phase of the sinusoid and is either +1 for no phase shift or -1 for 180 degree phase shift. The fFullBit variable tells us if we are processing the first or second half of the PSK31 bit.
volatile char ix = -1;
volatile char phase = 1;
volatile char fFullBit = 0;
The cZeroBits counts the number of consecutive zero bits that have been sent in order to detect the end of a character. The maxZeroBits variable tells us how many zero bits indicate the end of a character. This is also used to send a few zero bits at the end of a transmission before turning off the tone.
volatile char cZeroBits = 0;
volatile char maxZeroBits = 2;
The following code sets up timer 2 to process our phase point generation. This still needs to be adjusted to be 31.25 microseconds rather than the current 32 microseconds. I will fix this, I promise. It just has not been a priority.
// Setup timer2 with prescaler = 1, PWM mode to phase correct PWM
// See th ATMega datasheet for all the gory details
// This is not quite right for PSK31 as it is 32 us vs. 31.25 us
void timer2Setup()
{
// Clock prescaler = 1
sbi (TCCR2B, CS20); // 001 = no prescaling
cbi (TCCR2B, CS21);
cbi (TCCR2B, CS22);
// Phase Correct PWM
cbi (TCCR2A, COM2A0); // 10 = clear OC2A on compare match when up counting
sbi (TCCR2A, COM2A1); // set OC2A on compare match when down counting
// Mode 1
sbi (TCCR2A, WGM20); // 101 = Mode 5 uses OCR2A as top value rather than 0xff
cbi (TCCR2A, WGM21);
}
Now we have the main waveform generation state machine. This code is still very rough and will need to be optimized once I get all functionality implemented.
// Timer 2 interrupt service routine (ISR).
//
// Grab the next phase point from the table and
// set the amplitude value of the sinusoid being
// constructed. For a one bit, set 512 phase points
// (16 amplitudes of 32 samples each) to ramp
// down to zero and then immediately back up to full
// amplitude for a total of 1024 phase points.
//
// For a zero bit, there is no amplitude or phase
// change, so we just play 32 phase points of
// full amplitude data 32 times for a total of 1024
// phase points.
//
// Each end of the ramp-up table starts with a zero
// crossing byte, so there is one extra byte in
// the table (513 entries). Ramping up plays bytes
// 0 -> 511 and ramping down plays bytes 512 -> 1
// allowing each direction to start at the zero
// crossing point.
ISR(TIMER2_OVF_vect)
{
// Set current amplitude value for the sine wave
// being constructed taking care to invert the
// phase when processing the table in reverse order.
OCR2A = *pbSine * ix * phase;
pbSine += ix;
// At the half bit time, we need to change phase
// if generating a zero bit
if (0 == --cbHalfBit)
{
cbHalfBit = 512;
// Get the next varichar bit to send
if (fFullBit)
{
// Count the number of sequential zero bits
if (fSendOne = vcChar & 1) cZeroBits = 0; else cZeroBits++;
// Shift off the least significant bit.
vcChar >>= 1;
// If we have sent two zero bits, end of character has occurred
if (cZeroBits > maxZeroBits)
{
cZeroBits = 0;
// If send buffer not empty, get next varicode character
if (head != tail)
{
// Assumes a 256 byte buffer as index increments modulo 256
vcChar = varicode[rgchBuf[head++]];
}
else
if (maxZeroBits > 2) cbi (TIMSK2,TOIE2); else maxZeroBits = 75;
}
}
fFullBit = !fFullBit; // Toggle end of full bit flag
// When we get done ramping down, phase needs to
// change unless we are sending a one bit
if (ix < 0 &&!fSendOne) phase = -phase;
}
// At the end of the table for the bit being
// generated, we need to change direction
// and process the table in the other direction.
if (0 == --cbDirection)
{
cbDirection = fSendOne ? 32 : 512;
ix = -ix;
}
}
Setup is going to set our pin modes, set up timer 2 and put some test text into the send buffer to be processed. Once the timer is enabled, PSK generation is automagic.
void setup()
{
// PWM output for timer2 is pin 10 on the ATMega2560
// If you use an ATMega328 (such as the UNO) you need
// to make this pin 11
// See https://spreadsheets.google.com/pub?key=rtHw_R6eVL140KS9_G8GPkA&gid=0
pinMode(10, OUTPUT); // Timer 2 PWM output on mega256 is pin 10
// Set up timer2 to a phase correct 32kHz clock
timer2Setup();
// Put something in the buffer to be sent
strcpy((char *) &rgchBuf[0], "\ncq cq cq de ko7m ko7m ko7m"
"\ncq cq cq de ko7m ko7m ko7m pse k\n");
tail = strlen((const char *) rgchBuf);
head = 0;
sbi (TIMSK2,TOIE2); // Enable timer 2.
}
Nothing to do (yet) in the main loop
void loop()
{
}
Here is a screen shot of fldigi decoding the test message I have hard coded.
As always, your mileage may vary. If you have any questions or comments I would love to hear from you by posting here or dropping me a line at ko7m at arrl dot org and I will do my best to help you out.
Wednesday, December 24, 2014
Merry Christmas!
Politically correct or not, let me take this opportunity to wish everyone a Merry Christmas and a Happy New Year.
Afrikaans: Geseënde Kersfees
Afrikander: Een Plesierige Kerfees
African/ Eritrean/ Tigrinja: Rehus-Beal-Ledeats
Albanian: Gezur Krislinjden
Arabic: Milad Majid
Argentine: Feliz Navidad
Armenian: Shenoraavor Nor Dari yev Pari Gaghand
Azeri: Tezze Iliniz Yahsi Olsun
Bahasa Malaysia: Selamat Hari Natal
Basque: Zorionak eta Urte Berri On!
Bengali: Shuvo Naba Barsha
Bohemian: Vesele Vanoce
Bosnian: (BOSANSKI) Cestit Bozic i Sretna Nova godina
Brazilian: Feliz Natal
Breton: Nedeleg laouen na bloavezh mat
Bulgarian: Tchestita Koleda; Tchestito Rojdestvo Hristovo
Catalan: Bon Nadal i un Bon Any Nou!
Chile: Feliz Navidad
Chinese: (Cantonese) Gun Tso Sun Tan'Gung Haw Sun
Chinese: (Mandarin) Sheng Dan Kuai Le
Choctaw: Yukpa, Nitak Hollo Chito
Columbia: Feliz Navidad y Próspero Año Nuevo
Cornish: Nadelik looan na looan blethen noweth
Corsian: Pace e salute
Crazanian: Rot Yikji Dol La Roo
Cree: Mitho Makosi Kesikansi
Croatian: Sretan Bozic
Czech: Prejeme Vam Vesele Vanoce a stastny Novy Rok
Danish: Glædelig Jul
Duri: Christmas-e- Shoma Mobarak
Dutch: Vrolijk Kerstfeest en een Gelukkig Nieuwjaar! or Zalig Kerstfeast
English: Merry Christmas
Eskimo: (inupik) Jutdlime pivdluarit ukiortame pivdluaritlo!
Esperanto: Gajan Kristnaskon
Estonian: Rõõmsaid Jõulupühi
Ethiopian: (Amharic) Melkin Yelidet Beaal
Faeroese: Gledhilig jol og eydnurikt nyggjar!
Farsi: Cristmas-e-shoma mobarak bashad
Finnish: Hyvaa joulua
Flemish: Zalig Kerstfeest en Gelukkig nieuw jaar
French: Joyeux Noel
Frisian: Noflike Krystdagen en in protte Lok en Seine yn it Nije Jier!
Galician: Bo Nada
Gaelic: Nollaig chridheil agus Bliadhna mhath ùr!
German: Fröhliche Weihnachten
Greek: Kala Christouyenna!
Haiti: (Creole) Jwaye Nowel or to Jesus Edo Bri'cho o Rish D'Shato Brichto
Hausa: Barka da Kirsimatikuma Barka da Sabuwar Shekara!
Hawaiian: Mele Kalikimaka
Hebrew: Mo'adim Lesimkha. Chena tova
Hindi: Shub Naya Baras (good New Year not Merry Christmas)
Hungarian: Boldog Karácsonyt
Icelandic: Gledileg Jol
Indonesian: Selamat Hari Natal
Iraqi: Idah Saidan Wa Sanah Jadidah
Irish: Nollaig Shona Dhuit, or Nodlaig mhaith chugnat
Iroquois: Ojenyunyat Sungwiyadeson honungradon nagwutut. Ojenyunyat osrasay.
Italian: Buone Feste Natalizie
Japanese: Shinnen omedeto. Kurisumasu Omedeto
Jiberish: Mithag Crithagsigathmithags
Korean: Sung Tan Chuk Ha
Kurdish: Serî sallî nwê pîroz
Lao: souksan van Christmas
Latin: Natale hilare et Annum Faustum!
Latvian: Prieci'gus Ziemsve'tkus un Laimi'gu Jauno Gadu!
Lausitzian: Wjesole hody a strowe nowe leto
Lettish: Priecigus Ziemassvetkus
Lithuanian: Linksmu Kaledu
Low Saxon: Heughliche Winachten un 'n moi Nijaar
Luxembourgish: Schèine Chreschtdaag an e gudde Rutsch
Macedonian: Sreken Bozhik
Maltese: IL-Milied It-tajjeb
Manx: Nollick ghennal as blein vie noa
Maori: Meri Kirihimete
Marathi: Shub Naya Varsh (good New Year not Merry Christmas)
Navajo: Merry Keshmish
Norwegian: God Jul, or Gledelig Jul
Occitan: Pulit nadal e bona annado
Papiamento: Bon Pasco
Papua New Guinea: Bikpela hamamas blong dispela Krismas na Nupela yia i go long yu
Pennsylvania German: En frehlicher Grischtdaag un en hallich Nei Yaahr!
Peru: Feliz Navidad y un Venturoso Año Nuevo
Philippines: Maligayang Pasko!
Polish: Wesolych Swiat Bozego Narodzenia or Boze Narodzenie
Portuguese: Feliz Natal
Pushto: Christmas Aao Ne-way Kaal Mo Mobarak Sha
Rapa-Nui (Easter Island): Mata-Ki-Te-Rangi. Te-Pito-O-Te-Henua
Rhetian: Bellas festas da nadal e bun onn
Romanche: (sursilvan dialect): Legreivlas fiastas da Nadal e bien niev onn!
Rumanian: Sarbatori vesele or Craciun fericit
Russian: Pozdrevlyayu s prazdnikom Rozhdestva is Novim Godom
Sami: Buorrit Juovllat
Samoan: La Maunia Le Kilisimasi Ma Le Tausaga Fou
Sardinian: Bonu nadale e prosperu annu nou
Scots Gaelic: Nollaig Chridheil dhuibh
Serbian: Hristos se rodi.
Singhalese: Subha nath thalak Vewa. Subha Aluth Awrudhak Vewa
Slovak: Vesele Vianoce. A stastlivy Novy Rok
Slovene: Vesele Bozicne Praznike Srecno Novo Leto or Vesel Bozic in srecno Novo leto
Spanish: Feliz Navidad
Swedish: God Jul and (Och) Ett Gott Nytt Ã…r
Switzerland (Swiss-German): Schöni Wienachte
Tagalog: Maligayamg Pasko. Masaganang Bagong Taon
Tamil: (Tamizh) Nathar Puthu Varuda Valthukkal (good New Year not Merry Christmas)
Trukeese: (Micronesian) Neekiriisimas annim oo iyer seefe feyiyeech!
Thai: Sawadee Pee Mai or souksan wan Christmas
Turkish: Noeliniz Ve Yeni Yiliniz Kutlu Olsun
Ukrainian: Z Rizdvom Khrystovym or S rozhdestvom Kristovym
Urdu: Naya Saal Mubarak Ho (good New Year not Merry Christmas)
Vietnamese: Chuc Mung Giang Sinh
Welsh: Nadolig Llawen
Yoruba: E ku odun, e ku iye'dun!
Afrikaans: Geseënde Kersfees
Afrikander: Een Plesierige Kerfees
African/ Eritrean/ Tigrinja: Rehus-Beal-Ledeats
Albanian: Gezur Krislinjden
Arabic: Milad Majid
Argentine: Feliz Navidad
Armenian: Shenoraavor Nor Dari yev Pari Gaghand
Azeri: Tezze Iliniz Yahsi Olsun
Bahasa Malaysia: Selamat Hari Natal
Basque: Zorionak eta Urte Berri On!
Bengali: Shuvo Naba Barsha
Bohemian: Vesele Vanoce
Bosnian: (BOSANSKI) Cestit Bozic i Sretna Nova godina
Brazilian: Feliz Natal
Breton: Nedeleg laouen na bloavezh mat
Bulgarian: Tchestita Koleda; Tchestito Rojdestvo Hristovo
Catalan: Bon Nadal i un Bon Any Nou!
Chile: Feliz Navidad
Chinese: (Cantonese) Gun Tso Sun Tan'Gung Haw Sun
Chinese: (Mandarin) Sheng Dan Kuai Le
Choctaw: Yukpa, Nitak Hollo Chito
Columbia: Feliz Navidad y Próspero Año Nuevo
Cornish: Nadelik looan na looan blethen noweth
Corsian: Pace e salute
Crazanian: Rot Yikji Dol La Roo
Cree: Mitho Makosi Kesikansi
Croatian: Sretan Bozic
Czech: Prejeme Vam Vesele Vanoce a stastny Novy Rok
Danish: Glædelig Jul
Duri: Christmas-e- Shoma Mobarak
Dutch: Vrolijk Kerstfeest en een Gelukkig Nieuwjaar! or Zalig Kerstfeast
English: Merry Christmas
Eskimo: (inupik) Jutdlime pivdluarit ukiortame pivdluaritlo!
Esperanto: Gajan Kristnaskon
Estonian: Rõõmsaid Jõulupühi
Ethiopian: (Amharic) Melkin Yelidet Beaal
Faeroese: Gledhilig jol og eydnurikt nyggjar!
Farsi: Cristmas-e-shoma mobarak bashad
Finnish: Hyvaa joulua
Flemish: Zalig Kerstfeest en Gelukkig nieuw jaar
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Yoruba: E ku odun, e ku iye'dun!
Generating Audio PSK31 with an Arduino (update)
This is really just an update to my previous post rather than a complete "part 2" of my discussion. I have been tending a some rather tedious medical issues and have not been writing code for a while. However, I have a quick update to the start of my PSK code that fixes the anomalous waveform seen here.
The updated waveform now looks phase continuous without the glitch previously seen.
The signal sounds nice when played through amplified speakers. Here is a screen shot from fldigi of the continuous idle signal. Looks good and the signal is pretty clean on the waterfall display. I still have to fix the clock timer speed to get the character time correct, but that can wait for now.
Next up is to implement character transmission. For those following along at home, here is the updated code in its entirety. Remember that as written this is for the ATMega2560 board. You will need to change the PWM output pin to pin 11 for the UNO and other ATMega328 devices.
// PSK31 audio generation
// Jeff Whitlatch - ko7m
// 16 cycles of 32 samples each (512 bytes) of ramp-up sinusoid information.
// There is an extra byte at the end of the table with the value 0x80 which
// allows the first byte to always be at the zero crossing point whether
// ramping up or down.
char zero[] = {
0x80,0x80,0x80,0x80,0x81,0x81,0x82,0x82,
0x83,0x83,0x83,0x83,0x83,0x82,0x82,0x81,
0x7F,0x7E,0x7D,0x7B,0x7A,0x79,0x78,0x77,
0x76,0x76,0x76,0x77,0x78,0x79,0x7B,0x7D,
0x80,0x82,0x85,0x87,0x89,0x8B,0x8D,0x8E,
0x8F,0x8F,0x8F,0x8D,0x8C,0x89,0x86,0x83,
0x7F,0x7C,0x78,0x75,0x71,0x6E,0x6C,0x6B,
0x6A,0x6A,0x6B,0x6C,0x6F,0x72,0x76,0x7B,
0x80,0x84,0x89,0x8E,0x92,0x96,0x99,0x9A,
0x9B,0x9B,0x9A,0x98,0x94,0x90,0x8B,0x85,
0x7F,0x79,0x73,0x6E,0x69,0x64,0x61,0x5F,
0x5E,0x5E,0x60,0x62,0x66,0x6C,0x72,0x78,
0x80,0x87,0x8E,0x95,0x9B,0xA0,0xA4,0xA6,
0xA7,0xA7,0xA5,0xA2,0x9D,0x97,0x90,0x88,
0x7F,0x77,0x6F,0x67,0x60,0x5A,0x56,0x53,
0x52,0x52,0x55,0x59,0x5E,0x65,0x6D,0x76,
0x80,0x89,0x92,0x9B,0xA3,0xA9,0xAE,0xB2,
0xB3,0xB2,0xB0,0xAB,0xA5,0x9D,0x94,0x8A,
0x7F,0x75,0x6A,0x61,0x58,0x51,0x4B,0x48,
0x46,0x47,0x4A,0x4F,0x56,0x5F,0x69,0x74,
0x80,0x8B,0x97,0xA1,0xAB,0xB3,0xB9,0xBD,
0xBE,0xBD,0xBA,0xB4,0xAD,0xA3,0x98,0x8C,
0x7F,0x73,0x66,0x5B,0x50,0x48,0x41,0x3D,
0x3C,0x3D,0x40,0x46,0x4F,0x59,0x65,0x72,
0x80,0x8D,0x9B,0xA7,0xB2,0xBC,0xC2,0xC7,
0xC9,0xC8,0xC4,0xBD,0xB4,0xA9,0x9C,0x8E,
0x7F,0x71,0x62,0x55,0x49,0x3F,0x38,0x33,
0x31,0x33,0x37,0x3E,0x47,0x53,0x61,0x70,
0x80,0x8F,0x9F,0xAD,0xB9,0xC4,0xCC,0xD1,
0xD2,0xD1,0xCD,0xC5,0xBB,0xAE,0xA0,0x90,
0x7F,0x6F,0x5F,0x50,0x42,0x37,0x2F,0x2A,
0x28,0x29,0x2E,0x36,0x41,0x4E,0x5D,0x6E,
0x80,0x91,0xA2,0xB2,0xC0,0xCB,0xD4,0xD9,
0xDB,0xDA,0xD5,0xCD,0xC1,0xB3,0xA3,0x92,
0x7F,0x6D,0x5B,0x4B,0x3C,0x30,0x27,0x21,
0x1F,0x21,0x26,0x2F,0x3B,0x49,0x5A,0x6C,
0x80,0x93,0xA5,0xB6,0xC6,0xD2,0xDC,0xE1,
0xE4,0xE2,0xDC,0xD3,0xC7,0xB8,0xA6,0x93,
0x7F,0x6C,0x58,0x46,0x37,0x2A,0x20,0x1A,
0x18,0x19,0x1F,0x29,0x35,0x45,0x57,0x6B,
0x80,0x94,0xA8,0xBB,0xCB,0xD8,0xE2,0xE9,
0xEB,0xE9,0xE3,0xD9,0xCC,0xBC,0xA9,0x95,
0x7F,0x6A,0x56,0x43,0x32,0x24,0x1A,0x13,
0x11,0x13,0x19,0x23,0x31,0x42,0x55,0x6A,
0x80,0x95,0xAB,0xBE,0xCF,0xDD,0xE8,0xEF,
0xF1,0xEF,0xE9,0xDE,0xD0,0xBF,0xAB,0x96,
0x7F,0x69,0x53,0x3F,0x2E,0x1F,0x15,0x0E,
0x0B,0x0D,0x14,0x1F,0x2D,0x3F,0x53,0x69,
0x80,0x96,0xAD,0xC1,0xD3,0xE2,0xED,0xF4,
0xF6,0xF4,0xED,0xE2,0xD4,0xC2,0xAD,0x97,
0x7F,0x68,0x52,0x3D,0x2B,0x1C,0x10,0x09,
0x07,0x09,0x10,0x1B,0x2A,0x3C,0x51,0x68,
0x80,0x97,0xAE,0xC3,0xD6,0xE5,0xF0,0xF7,
0xFA,0xF8,0xF1,0xE6,0xD6,0xC4,0xAF,0x98,
0x7F,0x67,0x50,0x3B,0x28,0x19,0x0D,0x06,
0x04,0x06,0x0D,0x18,0x28,0x3A,0x50,0x67,
0x80,0x98,0xAF,0xC5,0xD8,0xE7,0xF3,0xFA,
0xFD,0xFA,0xF3,0xE8,0xD8,0xC5,0xB0,0x98,
0x7F,0x67,0x4F,0x3A,0x27,0x17,0x0B,0x04,
0x01,0x04,0x0B,0x17,0x26,0x39,0x4F,0x67,
0x80,0x98,0xB0,0xC6,0xD9,0xE9,0xF4,0xFC,
0xFE,0xFC,0xF5,0xE9,0xD9,0xC6,0xB0,0x98,
0x7F,0x67,0x4F,0x39,0x26,0x16,0x0A,0x03,
0x01,0x03,0x0A,0x16,0x26,0x39,0x4F,0x67,
0x80
};
// The last 32 bytes (33 with the extra on the end) define a single cycle of
// full amplitude sinusoid.
#define one (&zero[15*32])
// Useful macros for setting and resetting bits
#define cbi(sfr, bit) (_SFR_BYTE(sfr) &= ~_BV(bit))
#define sbi(sfr, bit) (_SFR_BYTE(sfr) |= _BV(bit))
// Variables used by the timer ISR to generate sinusoidal information.
volatile char *pbSine = &zero[0];
volatile int cbSine = 512;
volatile char ix = 1;
volatile char phase = 1;
// PSK31 engine
// Setup timer2 with prescaler = 1, PWM mode to phase correct PWM
// See the ATMega datasheet for all the gory details
// This is not quite right for PSK31 as it is 32 us vs. 31.25 us
void timer2Setup()
{
// Clock prescaler = 1
sbi (TCCR2B, CS20); // 001 = no prescaling
cbi (TCCR2B, CS21);
cbi (TCCR2B, CS22);
// Phase Correct PWM
cbi (TCCR2A, COM2A0); // 10 = clear OC2A on compare match when up counting
sbi (TCCR2A, COM2A1); // set OC2A on compare match when down counting
// Mode 1
sbi (TCCR2A, WGM20); // 101 = Mode 5 uses OCR2A as top value rather than 0xff
cbi (TCCR2A, WGM21);
}
// Timer 2 interrupt service routine (ISR).
//
// Grab the next phase point from the table and set the amplitude value
// of the sinusoid being constructed. For a one bit, set 512 phase points
// (16 amplitudes of 32 samples each) to ramp down to zero and then immediately
// back up to full amplitude for a total of 1024 phase points.
//
// For a zero bit, there is not amplitude or phase change, so we just
// play 32 phase points of full amplitude data 32 times for a total of
// 1024 phase points.
//
// Each end of the ramp-up table starts with a zero crossing byte, so there
// is one extra byte in the table (513 entries). Ramping up plays bytes 0 -> 511
// and ramping down plays bytes 512 -> 1 allowing each direction to start at the
// zero crossing point.
ISR(TIMER2_OVF_vect)
{
// Set current amplitude value for the sine wave being constructed taking
// care to invert the phase when processing the table in reverse order.
OCR2A = *(pbSine)* ix * phase;
pbSine += ix;
if (0 == --cbSine)
{
cbSine = 512;
// When we get done ramping down, phase needs to change
if (ix < 0) phase = -phase;
ix = -ix;
}
}
void setup()
{
// PWM output for timer2 is pin 10 on the ATMega2560
// If you use an ATMega328 (such as the UNO) you need to make this pin 11
// See https://spreadsheets.google.com/pub?key=rtHw_R6eVL140KS9_G8GPkA&gid=0
pinMode(10, OUTPUT); // Timer 2 PWM output on mega256 is pin 10
// Set up timer2 to a phase correct 32kHz clock
timer2Setup();
sbi (TIMSK2,TOIE2); // Enable timer 2.
}
void loop()
{
}
The updated waveform now looks phase continuous without the glitch previously seen.
The signal sounds nice when played through amplified speakers. Here is a screen shot from fldigi of the continuous idle signal. Looks good and the signal is pretty clean on the waterfall display. I still have to fix the clock timer speed to get the character time correct, but that can wait for now.
Next up is to implement character transmission. For those following along at home, here is the updated code in its entirety. Remember that as written this is for the ATMega2560 board. You will need to change the PWM output pin to pin 11 for the UNO and other ATMega328 devices.
// PSK31 audio generation
// Jeff Whitlatch - ko7m
// 16 cycles of 32 samples each (512 bytes) of ramp-up sinusoid information.
// There is an extra byte at the end of the table with the value 0x80 which
// allows the first byte to always be at the zero crossing point whether
// ramping up or down.
char zero[] = {
0x80,0x80,0x80,0x80,0x81,0x81,0x82,0x82,
0x83,0x83,0x83,0x83,0x83,0x82,0x82,0x81,
0x7F,0x7E,0x7D,0x7B,0x7A,0x79,0x78,0x77,
0x76,0x76,0x76,0x77,0x78,0x79,0x7B,0x7D,
0x80,0x82,0x85,0x87,0x89,0x8B,0x8D,0x8E,
0x8F,0x8F,0x8F,0x8D,0x8C,0x89,0x86,0x83,
0x7F,0x7C,0x78,0x75,0x71,0x6E,0x6C,0x6B,
0x6A,0x6A,0x6B,0x6C,0x6F,0x72,0x76,0x7B,
0x80,0x84,0x89,0x8E,0x92,0x96,0x99,0x9A,
0x9B,0x9B,0x9A,0x98,0x94,0x90,0x8B,0x85,
0x7F,0x79,0x73,0x6E,0x69,0x64,0x61,0x5F,
0x5E,0x5E,0x60,0x62,0x66,0x6C,0x72,0x78,
0x80,0x87,0x8E,0x95,0x9B,0xA0,0xA4,0xA6,
0xA7,0xA7,0xA5,0xA2,0x9D,0x97,0x90,0x88,
0x7F,0x77,0x6F,0x67,0x60,0x5A,0x56,0x53,
0x52,0x52,0x55,0x59,0x5E,0x65,0x6D,0x76,
0x80,0x89,0x92,0x9B,0xA3,0xA9,0xAE,0xB2,
0xB3,0xB2,0xB0,0xAB,0xA5,0x9D,0x94,0x8A,
0x7F,0x75,0x6A,0x61,0x58,0x51,0x4B,0x48,
0x46,0x47,0x4A,0x4F,0x56,0x5F,0x69,0x74,
0x80,0x8B,0x97,0xA1,0xAB,0xB3,0xB9,0xBD,
0xBE,0xBD,0xBA,0xB4,0xAD,0xA3,0x98,0x8C,
0x7F,0x73,0x66,0x5B,0x50,0x48,0x41,0x3D,
0x3C,0x3D,0x40,0x46,0x4F,0x59,0x65,0x72,
0x80,0x8D,0x9B,0xA7,0xB2,0xBC,0xC2,0xC7,
0xC9,0xC8,0xC4,0xBD,0xB4,0xA9,0x9C,0x8E,
0x7F,0x71,0x62,0x55,0x49,0x3F,0x38,0x33,
0x31,0x33,0x37,0x3E,0x47,0x53,0x61,0x70,
0x80,0x8F,0x9F,0xAD,0xB9,0xC4,0xCC,0xD1,
0xD2,0xD1,0xCD,0xC5,0xBB,0xAE,0xA0,0x90,
0x7F,0x6F,0x5F,0x50,0x42,0x37,0x2F,0x2A,
0x28,0x29,0x2E,0x36,0x41,0x4E,0x5D,0x6E,
0x80,0x91,0xA2,0xB2,0xC0,0xCB,0xD4,0xD9,
0xDB,0xDA,0xD5,0xCD,0xC1,0xB3,0xA3,0x92,
0x7F,0x6D,0x5B,0x4B,0x3C,0x30,0x27,0x21,
0x1F,0x21,0x26,0x2F,0x3B,0x49,0x5A,0x6C,
0x80,0x93,0xA5,0xB6,0xC6,0xD2,0xDC,0xE1,
0xE4,0xE2,0xDC,0xD3,0xC7,0xB8,0xA6,0x93,
0x7F,0x6C,0x58,0x46,0x37,0x2A,0x20,0x1A,
0x18,0x19,0x1F,0x29,0x35,0x45,0x57,0x6B,
0x80,0x94,0xA8,0xBB,0xCB,0xD8,0xE2,0xE9,
0xEB,0xE9,0xE3,0xD9,0xCC,0xBC,0xA9,0x95,
0x7F,0x6A,0x56,0x43,0x32,0x24,0x1A,0x13,
0x11,0x13,0x19,0x23,0x31,0x42,0x55,0x6A,
0x80,0x95,0xAB,0xBE,0xCF,0xDD,0xE8,0xEF,
0xF1,0xEF,0xE9,0xDE,0xD0,0xBF,0xAB,0x96,
0x7F,0x69,0x53,0x3F,0x2E,0x1F,0x15,0x0E,
0x0B,0x0D,0x14,0x1F,0x2D,0x3F,0x53,0x69,
0x80,0x96,0xAD,0xC1,0xD3,0xE2,0xED,0xF4,
0xF6,0xF4,0xED,0xE2,0xD4,0xC2,0xAD,0x97,
0x7F,0x68,0x52,0x3D,0x2B,0x1C,0x10,0x09,
0x07,0x09,0x10,0x1B,0x2A,0x3C,0x51,0x68,
0x80,0x97,0xAE,0xC3,0xD6,0xE5,0xF0,0xF7,
0xFA,0xF8,0xF1,0xE6,0xD6,0xC4,0xAF,0x98,
0x7F,0x67,0x50,0x3B,0x28,0x19,0x0D,0x06,
0x04,0x06,0x0D,0x18,0x28,0x3A,0x50,0x67,
0x80,0x98,0xAF,0xC5,0xD8,0xE7,0xF3,0xFA,
0xFD,0xFA,0xF3,0xE8,0xD8,0xC5,0xB0,0x98,
0x7F,0x67,0x4F,0x3A,0x27,0x17,0x0B,0x04,
0x01,0x04,0x0B,0x17,0x26,0x39,0x4F,0x67,
0x80,0x98,0xB0,0xC6,0xD9,0xE9,0xF4,0xFC,
0xFE,0xFC,0xF5,0xE9,0xD9,0xC6,0xB0,0x98,
0x7F,0x67,0x4F,0x39,0x26,0x16,0x0A,0x03,
0x01,0x03,0x0A,0x16,0x26,0x39,0x4F,0x67,
0x80
};
// The last 32 bytes (33 with the extra on the end) define a single cycle of
// full amplitude sinusoid.
#define one (&zero[15*32])
// Useful macros for setting and resetting bits
#define cbi(sfr, bit) (_SFR_BYTE(sfr) &= ~_BV(bit))
#define sbi(sfr, bit) (_SFR_BYTE(sfr) |= _BV(bit))
// Variables used by the timer ISR to generate sinusoidal information.
volatile char *pbSine = &zero[0];
volatile int cbSine = 512;
volatile char ix = 1;
volatile char phase = 1;
// PSK31 engine
// Setup timer2 with prescaler = 1, PWM mode to phase correct PWM
// See the ATMega datasheet for all the gory details
// This is not quite right for PSK31 as it is 32 us vs. 31.25 us
void timer2Setup()
{
// Clock prescaler = 1
sbi (TCCR2B, CS20); // 001 = no prescaling
cbi (TCCR2B, CS21);
cbi (TCCR2B, CS22);
// Phase Correct PWM
cbi (TCCR2A, COM2A0); // 10 = clear OC2A on compare match when up counting
sbi (TCCR2A, COM2A1); // set OC2A on compare match when down counting
// Mode 1
sbi (TCCR2A, WGM20); // 101 = Mode 5 uses OCR2A as top value rather than 0xff
cbi (TCCR2A, WGM21);
}
// Timer 2 interrupt service routine (ISR).
//
// Grab the next phase point from the table and set the amplitude value
// of the sinusoid being constructed. For a one bit, set 512 phase points
// (16 amplitudes of 32 samples each) to ramp down to zero and then immediately
// back up to full amplitude for a total of 1024 phase points.
//
// For a zero bit, there is not amplitude or phase change, so we just
// play 32 phase points of full amplitude data 32 times for a total of
// 1024 phase points.
//
// Each end of the ramp-up table starts with a zero crossing byte, so there
// is one extra byte in the table (513 entries). Ramping up plays bytes 0 -> 511
// and ramping down plays bytes 512 -> 1 allowing each direction to start at the
// zero crossing point.
ISR(TIMER2_OVF_vect)
{
// Set current amplitude value for the sine wave being constructed taking
// care to invert the phase when processing the table in reverse order.
OCR2A = *(pbSine)* ix * phase;
pbSine += ix;
if (0 == --cbSine)
{
cbSine = 512;
// When we get done ramping down, phase needs to change
if (ix < 0) phase = -phase;
ix = -ix;
}
}
void setup()
{
// PWM output for timer2 is pin 10 on the ATMega2560
// If you use an ATMega328 (such as the UNO) you need to make this pin 11
// See https://spreadsheets.google.com/pub?key=rtHw_R6eVL140KS9_G8GPkA&gid=0
pinMode(10, OUTPUT); // Timer 2 PWM output on mega256 is pin 10
// Set up timer2 to a phase correct 32kHz clock
timer2Setup();
sbi (TIMSK2,TOIE2); // Enable timer 2.
}
void loop()
{
}
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