In my previous post, I described the first half of a hidden transmitter (fox) implemented using a Propeller Mini board for an HF CW beacon and some simple firmware. In this installment, I will describe the 2 meter FM portion of the firmware.
My first thought was to implement the VHF beacon transmitter using the same design as used on the HF CW beacon except to use MCW rather than CW using FM modulation of the 2 meter carrier.
This approach is simple enough, but rather than generate the audio CW signal to FM modulate the carrier, why not just modulate it with any recorded audio? In this way a vocal announcement could be use to identify the beacon.
In my case I decided to use a free Windows application called "Audacity" to make an audio recording of a 2 second announcement "Salmoncon Fox Hunt" and save it as a .wav file. The file is exported from Audacity as a 11.025 kHz sample rate, 8 bit, monaural recording which is then loaded into the program flash of the Propeller chip and used to FM modulate the 146 MHz carrier. At 11.025 kHz, two seconds of audio will be 11025 * 2 bytes plus 44 bytes of wav file header.
Using 8 bit samples, the sample byte is multiplied by 32 and added to the frequency being generated. SInce this deviation of the carrier frequency is happening at an audio rate, we have achieved FM modulation of the transmitter. This yields a maximum of 256 * 32 = 8.192 kHz of frequency deviation. A multiplier of 58 will get you to just shy of 15 kHz. For my purposes, 8 kHz is just fine.
Let's take a quick walk through the code as it is pretty trivial. Up top we see the same structure defining the necessary constants used in the code. In the comments we can see the formula for calculating the value used to set the RF frequency. For example:
146520000 / (16 * 80000000) * 2^32 = 491639537.664. Truncating to an integer is sufficient for this purpose. This value is loaded into the counter FRQA register to generate the desired 146.52 MHz signal.
' 2 meter FM fox hunt beacon
'
' ko7m - Jeff Whitlatch
'
' FRQx = frequency / (16 * CLKFREQ) * 2^32
'
' Propeller manual recommends limiting upper frequency to 128 MHz for best stabillity
' We of course ignore such advice and utilize it at 146.52 MHz
CON
_clkmode = XTAL1 + PLL16X
_xinfreq = 5_000_000
WMin = 381
RFPin = 8
FRQAvalue = 491_639_537 ' For 146.52 MHz (146520000 / (16 * 80000000) * 4294967296)
sampleRate = 11025 ' 11.025 kHz audio
waitKeyDn = 1000 ' Delay before audio starts with key down
waitKeyUp = 2000 ' Delay after audio ends before key up
wavHdrSize = 44 ' Size of wave file header
devScale = 5 ' deviation scaler for audio samples (256 * 32 = 8.192 kHz)
The only local variables used are when we are running this code on its own core. In this case we define the Stack space required and keep track of which core (cog) was assigned.
VAR
LONG Stack[16]
BYTE Cog
The Main function initializes the VHF beacon and runs the main function. To enable this code to be run on separate cores, Start and Stop functions are provided.
PUB Main
doInit
doBeacon
PUB Start : fSuccess
fSuccess := (Cog := cognew(Main, @Stack) + 1) > 0
PUB Stop
if Cog
cogstop(Cog~ - 1)
The doInit function sets up the RF pin as an output and configures the counter to enable RF generation on 2 metres
pri doInit
DIRA[RFPin]~~ ' Set RF pin as an output
CTRA := constant(010_111 << 23) + RFPin ' Configure the counter
This is the main function of the beacon. The CPU clocks per sample of audio at the audio sample rate is calculated. The index of the first byte of audio is calculated and RF generation of a carrier is initiated. After a brief pause, each byte of the audio data is used to FM modulate the carrier. Once the entire message is sent, the carrier is kept on for a couple seconds to help fox hunters zero in on the transmitter. The RF is then shut down and after a short delay, the process repeats.
PRI doBeacon | p, time, clocksPerSample
clocksPerSample := clkfreq / sampleRate ' System clocks per audio sample
p := constant(@audioStart + wavHdrSize) ' Pointer into our audio data just past the wav file header
FRQA := FRQAvalue ' Go key down
delay(waitKeyDn) ' Wait before modulation starts
time := cnt
' Play the audio file once through
repeat while p++ < @audioEnd
FRQA := FRQAvalue + byte[p] << devScale ' Scale amplitude byte by 32 (2^8 * 32 = 8.192 kHz deviation max)
waitcnt(time += clocksPerSample) ' Wait until time for the next sample
delay(waitKeyUp) ' Delay before dropping carrier
FRQA := 0 ' Turn off NCO
pri delay(Duration)
waitcnt(((clkfreq / 1_000 * Duration - 3932) #> WMin) + cnt)
The audio data is stored in the data secion of the code. Since there is only 64 kb of ROM on the device, the amount of recorded data is limited to available ROM space. If desired, the audio sample rate could be reduced to 8 kB to enable increased message length. The actual audio data is stored in the "foxhunt.wav" file specified in the same directory as this file.
DAT
audioStart byte
File "foxhunt.wav" ' Audio data to be transmitted
audioEnd byte 0
Ok, so now we have two beacons that can be used independently. In my next installment, I shall tie these two modules together so they can be used simultaneously. I will also provide a hex file of the compiled code should you not wish to mess with installing the Propeller Tools for code development.
Improvements of course could be made. Any sample rate of audio could be used and the encoded rate read from the .wav file header for example rather than needing to change a constant for a different sample rate file. Let your imagination be your guide. Have fun and as always if you get stuck, drop me a note at ko7m at arrl dot net and I will try my best to help you out.
See you in the next installment. For your convenience, the entire source code is reproduced below.
' 2 meter FM fox hunt beacon
'
' ko7m - Jeff Whitlatch
'
' FRQx = frequency / (16 * CLKFREQ) * 2^32
'
' Propeller manual recommends limiting upper frequency to 128 MHz for best stabillity
' We of course ignore such advice and utilize it at 146.52 MHz
CON
_clkmode = XTAL1 + PLL16X
_xinfreq = 5_000_000
WMin = 381
RFPin = 8
FRQAvalue = 491_639_537 ' For 146.52 MHz (146520000 / (16 * 80000000) * 4294967296)
sampleRate = 11025 ' 11.025 kHz audio
waitKeyDn = 1000 ' Delay before audio starts with key down
waitKeyUp = 2000 ' Delay after audio ends before key up
wavHdrSize = 44 ' Size of wave file header
devScale = 5 ' deviation scaler for audio samples (256 * 32 = 8.192 kHz)
VAR
LONG Stack[16]
BYTE Cog
PUB Main
doInit
doBeacon
PUB Start : fSuccess
fSuccess := (Cog := cognew(Main, @Stack) + 1) > 0
PUB Stop
if Cog
cogstop(Cog~ - 1)
pri doInit
DIRA[RFPin]~~ ' Set RF pin as an output
CTRA := constant(010_111 << 23) + RFPin ' Configure the counter
PRI doBeacon | p, time, clocksPerSample
clocksPerSample := clkfreq / sampleRate ' System clocks per audio sample
p := constant(@audioStart + wavHdrSize) ' Pointer into our audio data just past the wav file header
FRQA := FRQAvalue ' Go key down
delay(waitKeyDn) ' Wait before modulation starts
time := cnt
' Play the audio file once through
repeat while p++ < @audioEnd
FRQA := FRQAvalue + byte[p] << devScale ' Scale amplitude byte by 32 (2^8 * 32 = 8.192 kHz deviation max)
waitcnt(time += clocksPerSample) ' Wait until time for the next sample
delay(waitKeyUp) ' Delay before dropping carrier
FRQA := 0 ' Turn off NCO
pri delay(Duration)
waitcnt(((clkfreq / 1_000 * Duration - 3932) #> WMin) + cnt)
DAT
audioStart byte
File "foxhunt.wav" ' Audio data to be transmitted
audioEnd byte 0
Sunday, June 5, 2016
Summertime! Let's get out there and fox hunt! (Part 1)
With the recent 32 degree C (90 F) weather we have been having lately, I began thinking of summertime ham radio activities and I think it is time to build a hidden transmitter (fox) for our summer Salmoncon group activities. My buddy Eldon (WA0UWH) and I have provided fox hunt activities for the group since about 2012. This year I decided to make some changes.
Historically, we have provided 1 to 4 beacons on 30 metres and coached folks on the use of simple loop antennas in radio direction finding (RDF). This year I have decided to add a VHF component to the hunt as most of the group owns VHF FM equipment.
Our summer camp site sits on about 50 acres up against the western slopes of the Cascade Mountains near North Bend, WA. It is a truly idyllic location and a wonderful venue for our summer camp-out called Salmoncon. If you are going to be in the area, we hope you will plan to drop in and visit.
Below and in a previous post I included a picture of a couple of our transmitter hunt participants from years past. We have done the event every year and I have threatened to not do the event a couple of times but the gathering lynch mob convinced us otherwise. So, it is a simple thing, but apparently it is quite popular.
What I want to do here is to provide the details of this year's hidden transmitter hardware and firmware so that others who might be interested in hosting such an event might be able to leverage the effort to best benefit.
Here is my little fox hunt transmitter that is able to transmit CW on any HF frequency you like while simultaneously sending an FM signal on 2 metres.
As you can see it fits nicely on the side of a standard 9V battery. I have attached it with a little blob of putty that is used to adhere things to the wall in your home but is still removable without damaging the wall. I find that it holds really well, but not as strongly as for example double sided foam tape. Not shown are the wires that attach to HF and VHF antennas. These connect to two of the pins along the side of the board. In practice this gets wrapped in bubble wrap and stuffed into a short length of PVC pipe. Pipe end caps provide water and dust protection. Small eye bolts are used to connect the electronics to external antennas and to provide a convenient way to hang the transmitter up in a tree for example using the antenna wire as a support.
The board is a Parallax Propeller Mini board. I have written previously on various projects that I have based on this processor. This is a slick little board packing a 32 bit, eight core 160 MIPS 80 MHz processor which is complete overkill for this project, but a key feature of the Propeller chip makes it ideal for this application.
Each core has two counter modules. Each counter module can control or monitor up to two I/O pins and perform conditional 32-bit accumulation of its FRQ register into its PHS register on every clock cycle. Each counter module also has its own phase-locked loop (PLL) which can be used to synthesize frequencies up to 128 MHz. In reality it can synthesize frequencies up to about 220 MHz, but Parallax recommends "for best stability" to limit frequency synthesis to 128 MHz maximum. I am using it at 146 Mhz without issue.
Let me first discuss the CW HF beacon. Typically we use four of these transmitters hidden around the venue. Each is assigned a serial number 0-3 which is used to determine the content of the transmitted beacon. We picked morse code characters that had the exact same transmission length for each of the beacons based on serial number. V, F, L, and B. The beacon will send this letter 5 times on a schedule discussed below. By turning on all four transmitters simultaneously, the fox hunters will hear zero or more of them identifying at the same time. The goal is to locate them all and we typically keep the game running for several days to give everyone a chance. If there is interest and the foxes have been found, we move them. (Don't forget to check the collar of any of the dogs on site for a transmitter...)
The Propeller chip is programmed in one of two languages. SPIN or PASM. Spin is a C-like (sort of) language while PASM is the Propeller ASseMbly language. All of my code presented in this posting will be in the SPIN language. I am not going to provide a tutorial on the language, for that you can hit the reference manual for the gory details. If you get stuck, drop me a line at ko7m at arrl dot org and I will try to help you out.
The top part of the code declares the clock speed, PLL settings and crystal frequency. This is followed by any constants used by the program.
' HF CW Fox Hunt Beacon
'
' ko7m - Jeff Whitlatch
'
con
_CLKMODE = XTAL1 + PLL16X
_XINFREQ = 5_000_000
The following constants are used in generating random numbers and to fine tune the timing accuracy of a delay function.
Seed = 31414
WMin = 381
Each transmitter gets a 6 second slot for transmitting, chosen at random and the transmitters re-sync random number generation every two minutes.
'Sync Each Ten Minutes So that Others can be be started Later, by watching the wall clock
TimeSync = 60 * 2 ' Seconds between time syncs (2 min)
SlotTime = 6 ' Seconds
TimeSlots = TimeSync / SlotTime ' Number of time slots (in this case 20)
We transmit at 15 words per minute on a frequency of 10.1395 MHz with a tone offset of 600 hz. Here we also define which pin is used to generate the RF at this frequency. Any available pin may be chosen for this task.
wpmInit = 15 ' Initial code speed in words per minute
defaultFreq = 10_139_500 ' Default transmit frequency
defaultTone = 600 ' Offset from transmit frequency
defaultRFPin = 16 ' RF output default pin
This data section defines an array of bytes used to identify each transmitter. These are the letters sent (repeated 5 times) during each time slot. For example the transmitter with the serial number 2 will send VVVVV in morse code in randomly chosen time slots.
Here we also declare an object instance of the frequency synthesizer object used to generate RF energy. This module is provided as part of the standard modules available with the development tools for the Propeller processor. The source code is provided and nothing is done here that you cannot do yourself in your own code.
dat
Ids BYTE "BFVL" 'Equal Length Single Character IDs, one for each SN
obj
Freq : "Synth"
Local variables are now defined.
var
long TimeSlot
long Rand
long WPM
long Frequency ' Current frequency
long toneFreq ' Offset from frequency in Hz
byte RFPin
byte ditTime ' Time in milliseconds for a dit (dot)
byte SN ' Serial number (set by switches)
long Stack[128]
BYTE Cog
Public functions now follow. Main performs initialization and then runs the CW beacon routines.
pub Main
Init
doHFFox
The Start and Stop functions allow starting this code up on a different core and stopping it. This allows me to implement both the HF and VHF transmitters in a way that they can function simultaneously.
PUB Start : fSuccess
fSuccess := (Cog := cognew(Main, @Stack) + 1) > 0
PUB Stop
if Cog
cogstop(Cog~ - 1)
This is the main function that does all the magic. It schedules the random slot selections and at the appropriate time sends the identifier character in morse code based on the serial number.
During slots 1 and 5, the fox with serial number 0 transmits. Slots 2 and 6, serial number 1 transmits and so forth. During slot 9 all foxes transmit and during slot 0, nobody transmits. The effect is that you may hear zero to four foxes all talking at once during each time slot.
pri doHFFox | Task, C
C := cnt
repeat
waitcnt(C += (clkfreq * SlotTime) #> WMin) ' Wait for our slot time '
C := cnt ' Get the current clock value
SN := 2 ' Serial number is hard coded - should be on switch input
if TimeSlot == 0 ' Reset Sequence
Rand := Seed
Task := ||?Rand // 10 ' Random task number (only use last digit)
case (Task)
1,5:
if SN == 0
sendId(SN) ' Send my ID at different times based on serial number and task
2,6:
if SN == 1
sendId(SN)
3,7:
if SN == 2
sendId(SN)
4,8:
if SN == 3
sendId(SN)
9:
sendId(SN) ' Everybody sends
0:
sendNothing ' Noboday sends (silence is heard for time required to identify)
TimeSlot := (TimeSlot + 1) // TimeSlots
Now, we have the private functions. Init handles initialization setting the frequency, morse code speed, RF pin to use, etc.
pri Init
TimeSlot := 0
Rand := Seed
WPM := wpmInit
ditTime := 1200 / WPM ' Calculate dit time based on 50 dit duration standard
Frequency := defaultFreq
toneFreq := defaultTone
RFPin := defaultRFPin
Now we have the various "send" functions that handle the actual morse code transmissions. sendId send the single identifier character based on serial number 5 times. sendNothing does exactly that. sendCode works with sendSymbol to allow morse code transmission of strings of characters.
pri sendId(_SN)
repeat 5
sendSymbol(Ids[_SN]) ' Send the associated ID for the serial number
pri sendNothing
pri sendCode(stringptr)
repeat strsize(stringptr)
sendSymbol(byte[stringptr++]) ' Send each symbol of the stream
sendSymbol is the main function that provides the conversion of an ascii character into a series of morse code symbols that are used to key the RF energy on and off forming morse code characters. The character itself is used as the index into a lookup table of morse code symbols for that character. The function then forms properly constructed morse code and keys the transmitter.
pri sendSymbol(char) | cwBits, dotsToWait, iCodes
if char == " " ' Handle space character as 7 dot times
dotsToWait := 5
delay(dotsToWait * ditTime)
else
if char => "a" and char =< "z" ' Convert lower case to upper case
char := char - "a" + "A"
iCodes := lookdown(char: "!", $22, "$&'()+,-./0123456789:;=?@ABCDEFGHIJKLMNOPQRSTUVWXYZ_")
' If unsupported character, ignore it
if iCodes == 0
return
cwBits := cwCodes[iCodes - 1] ' Grab the CW bit codes for this symbol
repeat while cwBits > 1
if cwBits & 1
dotsToWait := 3 ' dah
else
dotsToWait := 1 ' dit
keyDown
delay(dotsToWait * ditTime)
keyUp ' stop sending
delay(ditTime) ' one dot time between symbols
cwBits >>= 1 ' get the next symbol (dit or dah)
delay(ditTime * 2) ' two more dot times to give 3 dot character spacing
The following functions are use to control the frequency synthesizer to actually generate RF energy. sendTone turns on an RF carrier at the requested frequency plus a tone offset value. noTone turns off that RF carrier. These functions are used by keyDown and keyUp to generate morse code keying transitions. delay is a general purpose function to delay for the specified number of milliseconds.
pri sendTone(tone)
Freq.Synth("A", RFPin, Frequency + tone) '
pri noTone
Freq.Synth("A", RFPin, 0)
pri keyDown
sendTone(toneFreq) ' Sidetone or transmit
pri keyUp
noTone ' Stop sidetone or transmit
pri delay(Duration)
waitcnt(((clkfreq / 1_000 * Duration - 3932) #> WMin) + cnt)
This data block is used to define the morse code characters as described in the comments below. Each character is stored in a byte where each one bit represents a dash (or dah) and a zero bit indicates a dot (or dit) in morse code.
dat
' Morse code tables below are encoded as "1" being a dah and "0" being a dit. The end of the character
' is signified by the most significant "1" bit. Thus, while shifting the byte value right, we can easily
' test for the end of character condition by checking to see if the current value is > 1.
'
' ! " $ & ' ( ) + , - . /
cwCodes byte %1110101, %1010010, %11001000,%100010, %1011110, %101101, %1101101, %101010, %1110011, %1100001, %1101010, %101001
' 0 1 2 3 4 5 6 7 8 9
byte %111111, %111110, %111100, %111000, %110000, %100000, %100001, %100011, %100111, %101111
' : ; = ? @
byte %1000111, %1010101, %110001, %1001100, %1010110
' A B C D E F G H
byte %110, %10001, %10101, %1001, %10, %10100, %1011, %10000
' I J K L M N O P Q R
byte %100, %11110, %1101, %10010, %111, %101, %1111, %10110, %11011, %1010
' S T U V W X Y Z _
byte %1000, %11, %1100, %11000, %1110, %11001, %11101, %10011, %1101100
In the next installment, I will describe the 2 metre FM fox. Stay tuned! For your reference I have pasted the entirety of the code above for convenience. If you use this code, paste it into its own file and save it in a directory where the rest of the fox hunt transmitter files will be stored. Name the file something like HFFox.spin. The .spin suffix is used for SPIN program files.
' HF CW Fox Hunt Beacon
'
' ko7m - Jeff Whitlatch
'
con
_CLKMODE = XTAL1 + PLL16X
_XINFREQ = 5_000_000
Seed = 31414
WMin = 381
'Sync Each Ten Minutes So that Others can be be started Later, by watching the wall clock
TimeSync = 60 * 2 ' Seconds between time syncs (2 min)
SlotTime = 6 ' Seconds
TimeSlots = TimeSync / SlotTime ' Number of time slots (in this case 20)
wpmInit = 15 ' Initial code speed in words per minute
defaultFreq = 10_139_500 ' Default transmit frequency
defaultTone = 600 ' Offset from transmit frequency
defaultRFPin = 16 ' RF output default pin
dat
Ids BYTE "BFVL" 'Equal Length Single Character IDs, one for each SN
obj
Freq : "Synth"
var
long TimeSlot
long Rand
long WPM
long Frequency ' Current frequency
long toneFreq ' Offset from frequency in Hz
byte RFPin
byte ditTime ' Time in milliseconds for a dit (dot)
byte SN ' Serial number (set by switches)
long Stack[128]
BYTE Cog
pub Main
Init
doHFFox
PUB Start : fSuccess
fSuccess := (Cog := cognew(Main, @Stack) + 1) > 0
PUB Stop
if Cog
cogstop(Cog~ - 1)
pri doHFFox | Task, C
C := cnt
repeat
waitcnt(C += (clkfreq * SlotTime) #> WMin) ' Wait for our slot time '
C := cnt ' Get the current clock value
SN := 2 ' Serial number is hard coded - should be on switch input
if TimeSlot == 0 ' Reset Sequence
Rand := Seed
Task := ||?Rand // 10 ' Random task number (only use last digit)
case (Task)
1,5:
if SN == 0
sendId(SN) ' Send my ID at different times based on serial number and task
2,6:
if SN == 1
sendId(SN)
3,7:
if SN == 2
sendId(SN)
4,8:
if SN == 3
sendId(SN)
9:
sendId(SN) ' Everybody sends
0:
sendNothing ' Noboday sends (silence is heard for time required to identify)
TimeSlot := (TimeSlot + 1) // TimeSlots
pri Init
TimeSlot := 0
Rand := Seed
WPM := wpmInit
ditTime := 1200 / WPM ' Calculate dit time based on 50 dit duration standard
Frequency := defaultFreq
toneFreq := defaultTone
RFPin := defaultRFPin
pri sendId(_SN)
repeat 5
sendSymbol(Ids[_SN]) ' Send the associated ID for the serial number
pri sendNothing
pri sendCode(stringptr)
repeat strsize(stringptr)
sendSymbol(byte[stringptr++]) ' Send each symbol of the stream
pri sendSymbol(char) | cwBits, dotsToWait, iCodes
if char == " " ' Handle space character as 7 dot times
dotsToWait := 5
delay(dotsToWait * ditTime)
else
if char => "a" and char =< "z" ' Convert lower case to upper case
char := char - "a" + "A"
iCodes := lookdown(char: "!", $22, "$&'()+,-./0123456789:;=?@ABCDEFGHIJKLMNOPQRSTUVWXYZ_")
' If unsupported character, ignore it
if iCodes == 0
return
cwBits := cwCodes[iCodes - 1] ' Grab the CW bit codes for this symbol
repeat while cwBits > 1
if cwBits & 1
dotsToWait := 3 ' dah
else
dotsToWait := 1 ' dit
keyDown
delay(dotsToWait * ditTime)
keyUp ' stop sending
delay(ditTime) ' one dot time between symbols
cwBits >>= 1 ' get the next symbol (dit or dah)
delay(ditTime * 2) ' two more dot times to give 3 dot character spacing
pri sendTone(tone)
Freq.Synth("A", RFPin, Frequency + tone) '
pri noTone
Freq.Synth("A", RFPin, 0)
pri keyDown
sendTone(toneFreq) ' Sidetone or transmit
pri keyUp
noTone ' Stop sidetone or transmit
pri delay(Duration)
waitcnt(((clkfreq / 1_000 * Duration - 3932) #> WMin) + cnt)
dat
' Morse code tables below are encoded as "1" being a dah and "0" being a dit. The end of the character
' is signified by the most significant "1" bit. Thus, while shifting the byte value right, we can easily
' test for the end of character condition by checking to see if the current value is > 1.
'
' ! " $ & ' ( ) + , - . /
cwCodes byte %1110101, %1010010, %11001000,%100010, %1011110, %101101, %1101101, %101010, %1110011, %1100001, %1101010, %101001
' 0 1 2 3 4 5 6 7 8 9
byte %111111, %111110, %111100, %111000, %110000, %100000, %100001, %100011, %100111, %101111
' : ; = ? @
byte %1000111, %1010101, %110001, %1001100, %1010110
' A B C D E F G H
byte %110, %10001, %10101, %1001, %10, %10100, %1011, %10000
' I J K L M N O P Q R
byte %100, %11110, %1101, %10010, %111, %101, %1111, %10110, %11011, %1010
' S T U V W X Y Z _
byte %1000, %11, %1100, %11000, %1110, %11001, %11101, %10011, %1101100
Historically, we have provided 1 to 4 beacons on 30 metres and coached folks on the use of simple loop antennas in radio direction finding (RDF). This year I have decided to add a VHF component to the hunt as most of the group owns VHF FM equipment.
Our summer camp site sits on about 50 acres up against the western slopes of the Cascade Mountains near North Bend, WA. It is a truly idyllic location and a wonderful venue for our summer camp-out called Salmoncon. If you are going to be in the area, we hope you will plan to drop in and visit.
Below and in a previous post I included a picture of a couple of our transmitter hunt participants from years past. We have done the event every year and I have threatened to not do the event a couple of times but the gathering lynch mob convinced us otherwise. So, it is a simple thing, but apparently it is quite popular.
What I want to do here is to provide the details of this year's hidden transmitter hardware and firmware so that others who might be interested in hosting such an event might be able to leverage the effort to best benefit.
Here is my little fox hunt transmitter that is able to transmit CW on any HF frequency you like while simultaneously sending an FM signal on 2 metres.
As you can see it fits nicely on the side of a standard 9V battery. I have attached it with a little blob of putty that is used to adhere things to the wall in your home but is still removable without damaging the wall. I find that it holds really well, but not as strongly as for example double sided foam tape. Not shown are the wires that attach to HF and VHF antennas. These connect to two of the pins along the side of the board. In practice this gets wrapped in bubble wrap and stuffed into a short length of PVC pipe. Pipe end caps provide water and dust protection. Small eye bolts are used to connect the electronics to external antennas and to provide a convenient way to hang the transmitter up in a tree for example using the antenna wire as a support.
The board is a Parallax Propeller Mini board. I have written previously on various projects that I have based on this processor. This is a slick little board packing a 32 bit, eight core 160 MIPS 80 MHz processor which is complete overkill for this project, but a key feature of the Propeller chip makes it ideal for this application.
Each core has two counter modules. Each counter module can control or monitor up to two I/O pins and perform conditional 32-bit accumulation of its FRQ register into its PHS register on every clock cycle. Each counter module also has its own phase-locked loop (PLL) which can be used to synthesize frequencies up to 128 MHz. In reality it can synthesize frequencies up to about 220 MHz, but Parallax recommends "for best stability" to limit frequency synthesis to 128 MHz maximum. I am using it at 146 Mhz without issue.
Let me first discuss the CW HF beacon. Typically we use four of these transmitters hidden around the venue. Each is assigned a serial number 0-3 which is used to determine the content of the transmitted beacon. We picked morse code characters that had the exact same transmission length for each of the beacons based on serial number. V, F, L, and B. The beacon will send this letter 5 times on a schedule discussed below. By turning on all four transmitters simultaneously, the fox hunters will hear zero or more of them identifying at the same time. The goal is to locate them all and we typically keep the game running for several days to give everyone a chance. If there is interest and the foxes have been found, we move them. (Don't forget to check the collar of any of the dogs on site for a transmitter...)
The Propeller chip is programmed in one of two languages. SPIN or PASM. Spin is a C-like (sort of) language while PASM is the Propeller ASseMbly language. All of my code presented in this posting will be in the SPIN language. I am not going to provide a tutorial on the language, for that you can hit the reference manual for the gory details. If you get stuck, drop me a line at ko7m at arrl dot org and I will try to help you out.
The top part of the code declares the clock speed, PLL settings and crystal frequency. This is followed by any constants used by the program.
' HF CW Fox Hunt Beacon
'
' ko7m - Jeff Whitlatch
'
con
_CLKMODE = XTAL1 + PLL16X
_XINFREQ = 5_000_000
The following constants are used in generating random numbers and to fine tune the timing accuracy of a delay function.
Seed = 31414
WMin = 381
Each transmitter gets a 6 second slot for transmitting, chosen at random and the transmitters re-sync random number generation every two minutes.
'Sync Each Ten Minutes So that Others can be be started Later, by watching the wall clock
TimeSync = 60 * 2 ' Seconds between time syncs (2 min)
SlotTime = 6 ' Seconds
TimeSlots = TimeSync / SlotTime ' Number of time slots (in this case 20)
We transmit at 15 words per minute on a frequency of 10.1395 MHz with a tone offset of 600 hz. Here we also define which pin is used to generate the RF at this frequency. Any available pin may be chosen for this task.
wpmInit = 15 ' Initial code speed in words per minute
defaultFreq = 10_139_500 ' Default transmit frequency
defaultTone = 600 ' Offset from transmit frequency
defaultRFPin = 16 ' RF output default pin
This data section defines an array of bytes used to identify each transmitter. These are the letters sent (repeated 5 times) during each time slot. For example the transmitter with the serial number 2 will send VVVVV in morse code in randomly chosen time slots.
Here we also declare an object instance of the frequency synthesizer object used to generate RF energy. This module is provided as part of the standard modules available with the development tools for the Propeller processor. The source code is provided and nothing is done here that you cannot do yourself in your own code.
dat
Ids BYTE "BFVL" 'Equal Length Single Character IDs, one for each SN
obj
Freq : "Synth"
Local variables are now defined.
var
long TimeSlot
long Rand
long WPM
long Frequency ' Current frequency
long toneFreq ' Offset from frequency in Hz
byte RFPin
byte ditTime ' Time in milliseconds for a dit (dot)
byte SN ' Serial number (set by switches)
long Stack[128]
BYTE Cog
Public functions now follow. Main performs initialization and then runs the CW beacon routines.
pub Main
Init
doHFFox
The Start and Stop functions allow starting this code up on a different core and stopping it. This allows me to implement both the HF and VHF transmitters in a way that they can function simultaneously.
PUB Start : fSuccess
fSuccess := (Cog := cognew(Main, @Stack) + 1) > 0
PUB Stop
if Cog
cogstop(Cog~ - 1)
This is the main function that does all the magic. It schedules the random slot selections and at the appropriate time sends the identifier character in morse code based on the serial number.
During slots 1 and 5, the fox with serial number 0 transmits. Slots 2 and 6, serial number 1 transmits and so forth. During slot 9 all foxes transmit and during slot 0, nobody transmits. The effect is that you may hear zero to four foxes all talking at once during each time slot.
pri doHFFox | Task, C
C := cnt
repeat
waitcnt(C += (clkfreq * SlotTime) #> WMin) ' Wait for our slot time '
C := cnt ' Get the current clock value
SN := 2 ' Serial number is hard coded - should be on switch input
if TimeSlot == 0 ' Reset Sequence
Rand := Seed
Task := ||?Rand // 10 ' Random task number (only use last digit)
case (Task)
1,5:
if SN == 0
sendId(SN) ' Send my ID at different times based on serial number and task
2,6:
if SN == 1
sendId(SN)
3,7:
if SN == 2
sendId(SN)
4,8:
if SN == 3
sendId(SN)
9:
sendId(SN) ' Everybody sends
0:
sendNothing ' Noboday sends (silence is heard for time required to identify)
TimeSlot := (TimeSlot + 1) // TimeSlots
Now, we have the private functions. Init handles initialization setting the frequency, morse code speed, RF pin to use, etc.
pri Init
TimeSlot := 0
Rand := Seed
WPM := wpmInit
ditTime := 1200 / WPM ' Calculate dit time based on 50 dit duration standard
Frequency := defaultFreq
toneFreq := defaultTone
RFPin := defaultRFPin
Now we have the various "send" functions that handle the actual morse code transmissions. sendId send the single identifier character based on serial number 5 times. sendNothing does exactly that. sendCode works with sendSymbol to allow morse code transmission of strings of characters.
pri sendId(_SN)
repeat 5
sendSymbol(Ids[_SN]) ' Send the associated ID for the serial number
pri sendNothing
pri sendCode(stringptr)
repeat strsize(stringptr)
sendSymbol(byte[stringptr++]) ' Send each symbol of the stream
sendSymbol is the main function that provides the conversion of an ascii character into a series of morse code symbols that are used to key the RF energy on and off forming morse code characters. The character itself is used as the index into a lookup table of morse code symbols for that character. The function then forms properly constructed morse code and keys the transmitter.
pri sendSymbol(char) | cwBits, dotsToWait, iCodes
if char == " " ' Handle space character as 7 dot times
dotsToWait := 5
delay(dotsToWait * ditTime)
else
if char => "a" and char =< "z" ' Convert lower case to upper case
char := char - "a" + "A"
iCodes := lookdown(char: "!", $22, "$&'()+,-./0123456789:;=?@ABCDEFGHIJKLMNOPQRSTUVWXYZ_")
' If unsupported character, ignore it
if iCodes == 0
return
cwBits := cwCodes[iCodes - 1] ' Grab the CW bit codes for this symbol
repeat while cwBits > 1
if cwBits & 1
dotsToWait := 3 ' dah
else
dotsToWait := 1 ' dit
keyDown
delay(dotsToWait * ditTime)
keyUp ' stop sending
delay(ditTime) ' one dot time between symbols
cwBits >>= 1 ' get the next symbol (dit or dah)
delay(ditTime * 2) ' two more dot times to give 3 dot character spacing
The following functions are use to control the frequency synthesizer to actually generate RF energy. sendTone turns on an RF carrier at the requested frequency plus a tone offset value. noTone turns off that RF carrier. These functions are used by keyDown and keyUp to generate morse code keying transitions. delay is a general purpose function to delay for the specified number of milliseconds.
pri sendTone(tone)
Freq.Synth("A", RFPin, Frequency + tone) '
pri noTone
Freq.Synth("A", RFPin, 0)
pri keyDown
sendTone(toneFreq) ' Sidetone or transmit
pri keyUp
noTone ' Stop sidetone or transmit
pri delay(Duration)
waitcnt(((clkfreq / 1_000 * Duration - 3932) #> WMin) + cnt)
This data block is used to define the morse code characters as described in the comments below. Each character is stored in a byte where each one bit represents a dash (or dah) and a zero bit indicates a dot (or dit) in morse code.
dat
' Morse code tables below are encoded as "1" being a dah and "0" being a dit. The end of the character
' is signified by the most significant "1" bit. Thus, while shifting the byte value right, we can easily
' test for the end of character condition by checking to see if the current value is > 1.
'
' ! " $ & ' ( ) + , - . /
cwCodes byte %1110101, %1010010, %11001000,%100010, %1011110, %101101, %1101101, %101010, %1110011, %1100001, %1101010, %101001
' 0 1 2 3 4 5 6 7 8 9
byte %111111, %111110, %111100, %111000, %110000, %100000, %100001, %100011, %100111, %101111
' : ; = ? @
byte %1000111, %1010101, %110001, %1001100, %1010110
' A B C D E F G H
byte %110, %10001, %10101, %1001, %10, %10100, %1011, %10000
' I J K L M N O P Q R
byte %100, %11110, %1101, %10010, %111, %101, %1111, %10110, %11011, %1010
' S T U V W X Y Z _
byte %1000, %11, %1100, %11000, %1110, %11001, %11101, %10011, %1101100
In the next installment, I will describe the 2 metre FM fox. Stay tuned! For your reference I have pasted the entirety of the code above for convenience. If you use this code, paste it into its own file and save it in a directory where the rest of the fox hunt transmitter files will be stored. Name the file something like HFFox.spin. The .spin suffix is used for SPIN program files.
' HF CW Fox Hunt Beacon
'
' ko7m - Jeff Whitlatch
'
con
_CLKMODE = XTAL1 + PLL16X
_XINFREQ = 5_000_000
Seed = 31414
WMin = 381
'Sync Each Ten Minutes So that Others can be be started Later, by watching the wall clock
TimeSync = 60 * 2 ' Seconds between time syncs (2 min)
SlotTime = 6 ' Seconds
TimeSlots = TimeSync / SlotTime ' Number of time slots (in this case 20)
wpmInit = 15 ' Initial code speed in words per minute
defaultFreq = 10_139_500 ' Default transmit frequency
defaultTone = 600 ' Offset from transmit frequency
defaultRFPin = 16 ' RF output default pin
dat
Ids BYTE "BFVL" 'Equal Length Single Character IDs, one for each SN
obj
Freq : "Synth"
var
long TimeSlot
long Rand
long WPM
long Frequency ' Current frequency
long toneFreq ' Offset from frequency in Hz
byte RFPin
byte ditTime ' Time in milliseconds for a dit (dot)
byte SN ' Serial number (set by switches)
long Stack[128]
BYTE Cog
pub Main
Init
doHFFox
PUB Start : fSuccess
fSuccess := (Cog := cognew(Main, @Stack) + 1) > 0
PUB Stop
if Cog
cogstop(Cog~ - 1)
pri doHFFox | Task, C
C := cnt
repeat
waitcnt(C += (clkfreq * SlotTime) #> WMin) ' Wait for our slot time '
C := cnt ' Get the current clock value
SN := 2 ' Serial number is hard coded - should be on switch input
if TimeSlot == 0 ' Reset Sequence
Rand := Seed
Task := ||?Rand // 10 ' Random task number (only use last digit)
case (Task)
1,5:
if SN == 0
sendId(SN) ' Send my ID at different times based on serial number and task
2,6:
if SN == 1
sendId(SN)
3,7:
if SN == 2
sendId(SN)
4,8:
if SN == 3
sendId(SN)
9:
sendId(SN) ' Everybody sends
0:
sendNothing ' Noboday sends (silence is heard for time required to identify)
TimeSlot := (TimeSlot + 1) // TimeSlots
pri Init
TimeSlot := 0
Rand := Seed
WPM := wpmInit
ditTime := 1200 / WPM ' Calculate dit time based on 50 dit duration standard
Frequency := defaultFreq
toneFreq := defaultTone
RFPin := defaultRFPin
pri sendId(_SN)
repeat 5
sendSymbol(Ids[_SN]) ' Send the associated ID for the serial number
pri sendNothing
pri sendCode(stringptr)
repeat strsize(stringptr)
sendSymbol(byte[stringptr++]) ' Send each symbol of the stream
pri sendSymbol(char) | cwBits, dotsToWait, iCodes
if char == " " ' Handle space character as 7 dot times
dotsToWait := 5
delay(dotsToWait * ditTime)
else
if char => "a" and char =< "z" ' Convert lower case to upper case
char := char - "a" + "A"
iCodes := lookdown(char: "!", $22, "$&'()+,-./0123456789:;=?@ABCDEFGHIJKLMNOPQRSTUVWXYZ_")
' If unsupported character, ignore it
if iCodes == 0
return
cwBits := cwCodes[iCodes - 1] ' Grab the CW bit codes for this symbol
repeat while cwBits > 1
if cwBits & 1
dotsToWait := 3 ' dah
else
dotsToWait := 1 ' dit
keyDown
delay(dotsToWait * ditTime)
keyUp ' stop sending
delay(ditTime) ' one dot time between symbols
cwBits >>= 1 ' get the next symbol (dit or dah)
delay(ditTime * 2) ' two more dot times to give 3 dot character spacing
pri sendTone(tone)
Freq.Synth("A", RFPin, Frequency + tone) '
pri noTone
Freq.Synth("A", RFPin, 0)
pri keyDown
sendTone(toneFreq) ' Sidetone or transmit
pri keyUp
noTone ' Stop sidetone or transmit
pri delay(Duration)
waitcnt(((clkfreq / 1_000 * Duration - 3932) #> WMin) + cnt)
dat
' Morse code tables below are encoded as "1" being a dah and "0" being a dit. The end of the character
' is signified by the most significant "1" bit. Thus, while shifting the byte value right, we can easily
' test for the end of character condition by checking to see if the current value is > 1.
'
' ! " $ & ' ( ) + , - . /
cwCodes byte %1110101, %1010010, %11001000,%100010, %1011110, %101101, %1101101, %101010, %1110011, %1100001, %1101010, %101001
' 0 1 2 3 4 5 6 7 8 9
byte %111111, %111110, %111100, %111000, %110000, %100000, %100001, %100011, %100111, %101111
' : ; = ? @
byte %1000111, %1010101, %110001, %1001100, %1010110
' A B C D E F G H
byte %110, %10001, %10101, %1001, %10, %10100, %1011, %10000
' I J K L M N O P Q R
byte %100, %11110, %1101, %10010, %111, %101, %1111, %10110, %11011, %1010
' S T U V W X Y Z _
byte %1000, %11, %1100, %11000, %1110, %11001, %11101, %10011, %1101100
Saturday, May 28, 2016
Satellite Tracking (Update)
In a previous post I discussed the possibility of tracking satellites through the use of 9 degrees of freedom (9DOF) sensors to indicate the position of an otherwise arbitrarily positioned antenna.
Interestingly enough a kind reader pointed out to me a recent publication of a nearly identical solution to what I had envisioned. Not wanting to necessarily duplicate the work of someone else, I faced the dilemma of continuing my efforts without reference to this other body of work or not. It would be nice if the other author had done a poor job and I could improve on his work by publishing an update with an improved implementation. However, I would find it difficult to improve on the work that has already been published.
So, my solution is going to be to recommend that you go take a look at the fine work done by Elwood Downey over at http://www.clearskyinstitute.com/ham/AST/ and leverage the excellent write-up and complete code listings if you are interested in building such a device.
I will be taking my own advice and implementing Elwood's solution, no doubt customizing things along the way. Once I have that functional, I will publish an article here on my implementation of his work.
Nice work Mr. Downey!
Interestingly enough a kind reader pointed out to me a recent publication of a nearly identical solution to what I had envisioned. Not wanting to necessarily duplicate the work of someone else, I faced the dilemma of continuing my efforts without reference to this other body of work or not. It would be nice if the other author had done a poor job and I could improve on his work by publishing an update with an improved implementation. However, I would find it difficult to improve on the work that has already been published.
So, my solution is going to be to recommend that you go take a look at the fine work done by Elwood Downey over at http://www.clearskyinstitute.com/ham/AST/ and leverage the excellent write-up and complete code listings if you are interested in building such a device.
I will be taking my own advice and implementing Elwood's solution, no doubt customizing things along the way. Once I have that functional, I will publish an article here on my implementation of his work.
Nice work Mr. Downey!
Wednesday, May 25, 2016
Mobile Lab
Labels:
hackerspace,
ham radio,
Mobile Lab,
shack,
show,
workspace
Wednesday, May 18, 2016
Windows 10
So after 26 years at Microsoft, you would think I would welcome Windows 10. Not so much. Especially given I came home last evening and opened up my laptop to find it in the middle of an auto-magic update to Windows 10.
That being said, thus far the experience has been fairly seamless. Everything was still where I left it and with the exception of the touch pad having some quirkiness I have not found any issues with windows or my installed base of applications.
The other advice I have for you if you decide (or have it decided for you) to install Windows 10 is to actually read that bloody license agreement. Once you recover from that experience, do not take the automatic settings offered to you and actually go in and turn off the options to kindly share all you browse history, all your contacts, all your usage patterns and "other data" with my old employer and unnamed third parties. Turn off Cortana unless you actually wish to have a live microphone transmitting everything said in the room to another unnamed third party.
Ok, so enough ranting. I am now in the Windows 10 camp, wiping the slime off from the process of how I got here and more than slightly disgusted with the business practices of my former employer.
That being said, thus far the experience has been fairly seamless. Everything was still where I left it and with the exception of the touch pad having some quirkiness I have not found any issues with windows or my installed base of applications.
The other advice I have for you if you decide (or have it decided for you) to install Windows 10 is to actually read that bloody license agreement. Once you recover from that experience, do not take the automatic settings offered to you and actually go in and turn off the options to kindly share all you browse history, all your contacts, all your usage patterns and "other data" with my old employer and unnamed third parties. Turn off Cortana unless you actually wish to have a live microphone transmitting everything said in the room to another unnamed third party.
Ok, so enough ranting. I am now in the Windows 10 camp, wiping the slime off from the process of how I got here and more than slightly disgusted with the business practices of my former employer.
Monday, May 2, 2016
And now for something completely different...
Spent the weekend out at the coast with a group of aviator friends at the only beach state airport in the lower 48, Copalis State Airport at Copalis Beach, WA. The sand is rock hard at low tide and I think you could have landed a 747 out there. The airport normally has about 220 aircraft operations per year. We landed over 54 aircraft on Saturday from all over the Pacific Northwest, hung out for several hours and departed without leaving any trace of our having been there. The weather was perfect with about 15 knots of wind straight out of the north making for a rather epic day at the beach.
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