tag:blogger.com,1999:blog-6737713102444501259.post8233194977436438267..comments2023-11-02T21:59:18.942-07:00Comments on KO7M - Ham Radio Blog: Satellite Tracking with PropellerJeff ko7mhttp://www.blogger.com/profile/17258789919264407403noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6737713102444501259.post-1855118426769448482012-03-16T11:45:38.924-07:002012-03-16T11:45:38.924-07:00Thanks Wardy. Much appreciate your feedback. Tha...Thanks Wardy. Much appreciate your feedback. Thanks for the pointers on the C compilers.Jeff ko7mhttps://www.blogger.com/profile/17258789919264407403noreply@blogger.comtag:blogger.com,1999:blog-6737713102444501259.post-19209961150803036902012-03-16T10:26:22.375-07:002012-03-16T10:26:22.375-07:00I forgot to mention, there is a IEEE standard for ...I forgot to mention, there is a IEEE standard for floating point math operations... have a look on wikipedia for "IEEE 754". The PropGCC compiler (being a GCC variant is already IEEE 754 compliant by definition) should be able to convert floats into binary representations compatible with your FPU chip.Wardyhttps://www.blogger.com/profile/14337769699726593722noreply@blogger.comtag:blogger.com,1999:blog-6737713102444501259.post-12907396700544706872012-03-16T10:22:47.634-07:002012-03-16T10:22:47.634-07:00You might be able to save yourself some C to Spin ...You might be able to save yourself some C to Spin conversion headaches, there are a couple of C/C++ compilers available already. Today I was playing with PropGCC (http://forums.parallax.com/showthread.php?135557-Getting-Started-with-PropGCC has a getting started guide).<br /><br />The other one is Catalina (search around on the same forums and you'll find that too).<br /><br />I like the PropGCC toolset - it's very simple to get into and best of all it's all free and it's officially supported by Parallax too.Wardyhttps://www.blogger.com/profile/14337769699726593722noreply@blogger.com